StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","RLaser_5D","Normal",8000,8000,0,0,0,0,1,1,0,2,0,0,1,0,3600,3600,1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"TurboLaser_M_Burst")
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",25,50,"")

setPenetration(NewWeaponType,0,1)

setAccuracy(NewWeaponType,0,
{Munition=1,},
{small_missile=1,},
{large_missile=1,},
{Hero_small=0.00001,})

setAngles(NewWeaponType,10,-180,180,-10,90)
setMiscValues(NewWeaponType,0.001,0.0001)
