StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","RLaser_2D","Normal",15000,12000,0,0,0,0,1,1,0,9,0,0,1,0,55,55,1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",90,158,"")
--AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"Anti_Sub_Small_Burst")

setPenetration(NewWeaponType,0,1)

setAccuracy(NewWeaponType,0,
{Fighter=0.1,},
{Bomber=0.1,},
{Corvette=0.1,},
{Heavy_Corvette=0.35,},
{Frigate=0.8,},
{Heavy_Frigate=0.9,},
{Destroyer=0.9,},
{Cruiser=0.9,},
{SuperCapital=1,},
{Utility=0.35,},
{Munition=0.001,},
{SmallCapitalShip=0.8,},
{BigCapitalShip=0.9,},
{Mothership=1},
{Emplacement=0.9,},
{UnAttackable=0,},
{SubSystem=0.9,},
{Resource=0,},
{ResourceLarge=0,},
{Capturer=0.15,},
{Chimera=1,},
{Shield=0,},
{small_missile=0.001,},
{large_missile=0.01,},
{Hero_small=0.00001,},
{Hero_Large=0.001,})

setAngles(NewWeaponType,10,-70,70,-70,70)
setMiscValues(NewWeaponType,1.5,2)




