StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","BTurboLaser_10D","Normal",15000,27000,0,0,0,0,1,1,1,20,0,0,1,1,20,20,1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",3000,40000,"")
--AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"Anti_Sub_Heavy_Burst")

setPenetration(NewWeaponType,0,1)

setAccuracy(NewWeaponType,0,
{SuperCapital=0.999,},
{Hero_Large=0.00001,},
{Cruiser=0.999,},
{Destroyer=0.999,},
{BigCapitalShip=0.999,},
{Heavy_Frigate=0.999,},
{Frigate=0.999,},
{SmallCapitalShip=0.999},
{Heavy_Corvette=0.999,},
{Utility=0.999,},
{Mothership=0.999},
{SubSystem=0.1,},
{Emplacement=0.1,},
{Fighter=0,},
{Bomber=0,},
{Corvette=0,},
{Munition=0,},
{UnAttackable=0,},
{Resource=0,},
{ResourceLarge=0,},
{Capturer=0,},
{Chimera=0.999,},
{Shield=0,},
{small_missile=0,},
{large_missile=0,},
{Hero_small=0,},
{Planet=1,})

setAngles(NewWeaponType,5,-100,100,-20,90)
setMiscValues(NewWeaponType,4,3.5)
