StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","Laser_5D","Normal",8000,8000,0,0.1,0,0,1,1,0,2,0,0,1,1,3600,3600,1,"Normal",0,0,0)
--AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"TurboLaser_M_Burst")
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",25,50,"")

setPenetration(NewWeaponType,0,1)

setAccuracy(NewWeaponType,.5,
{Munition=1,},
{small_missile=1,},
{large_missile=1,},
{Fighter=0.2,},
{Bomber=0.2,},
{Corvette=0.2,},
{Hero_small=0.00001,})

setAngles(NewWeaponType,90,-180,180,-20,90)
setMiscValues(NewWeaponType,0.5,0.5)
