StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","TurboLaser_7D","Normal",15000,22000,0,0,0,0,1,1,1,.5,0,0,1,1,35,35,1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",5500,9500,"")
--AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"Anti_Sub_Heavy_Burst")

setPenetration(NewWeaponType,0,1)

setAccuracy(NewWeaponType,0,
{SuperCapital=0.999,},
{Hero_Large=0.00001,},
{Cruiser=0.999,},
{Destroyer=0.999,},
{BigCapitalShip=0.999,},
{Heavy_Frigate=0.999,},
{Frigate=0.999,},
{SmallCapitalShip=0.999},
{Heavy_Corvette=0.999,},
{Utility=0.999,},
{Mothership=0.999},
{SubSystem=0.1,},
{Emplacement=0.1,},
{Fighter=0,},
{Bomber=0,},
{Corvette=0,},
{Munition=0,},
{UnAttackable=0,},
{Resource=0,},
{ResourceLarge=0,},
{Capturer=0,},
{Chimera=0.999,},
{Shield=0,},
{small_missile=0,},
{large_missile=0,},
{Hero_small=0,},
{Planet=1,})

setAngles(NewWeaponType,5,-80,80,-80,80)
setMiscValues(NewWeaponType,3.13,.5)
