StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","BLaser_5D","Normal",15000,8000,0,0.1,0,0,1,1,0,0.5,0,0,1,1,3600,3600,1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"TurboLaser_M_Burst")
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",25,50,"")

setPenetration(NewWeaponType,0,1)

setAccuracy(NewWeaponType,0,
{Fighter=0.1,},
{Bomber=0.1,},
{Corvette=0.1,},
{Hero_small=0.00001,})

setAngles(NewWeaponType,90,-90,90,-90,90)
setMiscValues(NewWeaponType,0,0)
