StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","BTurboLaser_7D","Normal",15000,22000,0,0,0,0,1,1,0,12,1,0,1,1,35,35,1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",680,1360,"")
----AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"Anti_Sub_Medium_Burst")
setPenetration(NewWeaponType,0,1)
setAccuracy(NewWeaponType,0,
{Fighter=0,},
{Bomber=0,},
{Corvette=0,},
{Heavy_Corvette=0.999,},
{Frigate=0.999,},
{Heavy_Frigate=0.999,},
{Destroyer=0.999,},
{Cruiser=0.999,},
{SuperCapital=0.999,},
{Utility=0.999,},
{Munition=0,},
{SmallCapitalShip=0.999},
{BigCapitalShip=0.999,},
{Mothership=0.999},
{Emplacement=0.1,},
{UnAttackable=0,},
{SubSystem=0.1,},
{Resource=0,},
{ResourceLarge=0,},
{Capturer=0,},
{Chimera=0.999,},
{Shield=0,},
{small_missile=0,},
{large_missile=0,},
{Hero_small=0,},
{Hero_Large=0.00001,})
setAngles(NewWeaponType,5,-90,90,-70,70)
setMiscValues(NewWeaponType,2.5,0.5)

