effects = 
{ 
    animations = 
    { 
        animation1 = 
        { 
            name = "Weapon_Fire", 
            length = 1, 
            loop = 0, 
            parent = "", 
            minimum = 0, 
            maximum = 0, 
            markers = 
                { "", }, }, }, 
    events = 
    { 
        event1 = 
            { 
                { "anim", "Weapon_Fire", }, 
                { "animtime", "0", }, 
                { "marker", "Weapon_T_Muzzle", }, 
                { "fx", "lance_charged_particle", }, 
                { "sound", "WEAPON/CORVETTE/FIRE/WEAPON_CORVETTE_VULCAN_KINETIC_TURRET_SHELL", }, 
                { "fx_scale", "2", }, 
            }, 
    },
 
}

