Ship = 0
SubSystem = 1
build = {
--===========================================================================================================
--FIGHTERS
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Vanguard",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 1,
    DisplayedName = "TIE Vanguard",
    Description = "<b>Designation:</b> TIE /rc Reconnaissance Fighter\n"..
		  "<b>Length:</b> 6.3 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n"..
		  "<b>Systems:</b> Long range sensors \n"..
		  "<b>Description:</b> Normally used as a spotter for other short-range fighters.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> none \n"..
		  "<b>Weak vs:</b> all",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Fighter",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 2,
    DisplayedName = "TIE Fighter",
    Description = "<b>Designation:</b> TIE/ln Light Fighter\n"..
		  "<b>Length:</b> 6.3 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 6)\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> The Empire's standard starfighter - very weak hull, but heavy rapid-firing weapons.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Interceptor",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 3,
    DisplayedName = "TIE Interceptor",
    Description = "<b>Designation:</b> Interceptor\n"..
		  "<b>Length:</b> 9.6 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> Faster and more heavily armed than the standard fighter, Interceptors are especially suited for destroying enemy fighters and raiding lightly defended targets.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Bomber",
    RequiredResearch = "Fighter_DesignsI & Concussion_MissilesI & Proton_TorpedosI",
    RequiredShipSubSystems = "",
    DisplayPriority = 4,
    DisplayedName = "TIE Bomber",
    Description = "<b>Designation:</b> Bomber\n"..
		  "<b>Length:</b> 9.6 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 3)\n 1x proton torpedo launcher (8x salvo)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> Slow and heavily armoured, the TIE bomber can deliver devastating torpedo attacks.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Destroyers \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I, Concussion Missiles I, Proton Torpedos I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Sentinal",
    RequiredResearch = "Fighter_DesignsI & Ion_CannonsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 5,
    DisplayedName = "TIE Sentinel",
    Description = "<b>Designation:</b> V-38 Support Strike Fighter\n"..
		  "<b>Length:</b> 8.4 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 4)\n 3x ion cannons (class 2)\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> Armed with ion cannons, the V-38 or 'Sentinel' is useful for convoy raiding or capturing missions.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I, Ion Cannons I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Assault_Gunboat",
    RequiredResearch = "Fighter_DesignsII & Proton_TorpedosI & Ion_CannonsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 6,
    DisplayedName = "Assault Gunboat",
    Description = "<b>Designation:</b> Cygnus XG-1 Heavy Assault Strikecraft\n"..
		  "<b>Length:</b> 15 m\n"..
		  "<b>Manufacturer:</b> Cygnus\n"..
		  "<b>Weapons:</b> 4x blasters (class 5)\n 2x ion cannons (class 2)\n 2x proton torpedo launchers (10x salvo)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b> The Cygnus XG-1 Starwing is a heavy assault strikecraft that was designed to replace the TIE Bomber in situations where survivability and delivery of ordinance outweighed the initial costs of production.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II, Ion Cannons I, Proton Torpedo Launcher",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Missile_boat",
    RequiredResearch = "Fighter_DesignsIII & Heavy_Rockets",
    RequiredShipSubSystems = "",
    DisplayPriority = 7,
    DisplayedName = "Missile Gunboat",
    Description = "<b>Designation:</b> Cygnus XM-1 Experimental Bomber\n"..
		  "<b>Length:</b> 15 m\n"..
		  "<b>Manufacturer:</b> Cygnus\n"..
		  "<b>Weapons:</b> 1x blaster (class 3)\n 2x heavy rocket launchers (34x salvo)\n 2x flechette rocket launchers\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b> An experimental design that carries a unprecedented arsenal of projectile weapons. Absolutely devastating in even a novice pilot's hands, the Missile boat can tear through an entire fleet if need be.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III, Heavy Rockets",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Avenger",
    RequiredResearch = "Fighter_DesignsIII & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 8,
    DisplayedName = "TIE Avenger",
    Description = "<b>Designation:</b> Space Superiority Interceptor\n"..
		  "<b>Length:</b> 6.9 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n 2x advanced concussion missile launchers\n"..
		  "<b>Systems:</b> Shields, Hyperdrive \n"..
                  "<b>Description:</b> A production version of the custom TIE advanced, the TIE Avenger is a highly effective interceptor. However, its high cost in both production and pilot training make it relatively rare.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III, Concussion Missiles I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Defender",
    RequiredResearch = "Fighter_DesignsIII & Proton_TorpedosI & Ion_CannonsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 9,
    DisplayedName = "TIE Defender",
    Description = "<b>Designation:</b> Space Superiority Fighter\n"..
		  "<b>Length:</b> 7.2 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n 2x ion cannons (class 2)\n 2x advanced torpedo launchers (4x salvo)\n"..
		  "<b>Systems:</b> Shields, Hyperdrive \n"..
                  "<b>Description:</b> Probably the single most advanced fighter designed so far, the TIE Defender is one of the fastest, most versatile, most heavily armed and most maneuverable starfighters, and it also has both shielding and a hyperdrive. Ultimate superiority, however, comes at a price.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III, Ion Cannons I, Proton Torpedo Launcher",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Droid",
    RequiredResearch = "Fighter_DesignsI & Droid_Tech",
    RequiredShipSubSystems = "",
    DisplayPriority = 10,
    DisplayedName = "TIE/d",
    Description = "<b>Designation:</b> TIE/d Droid Fighter\n"..
		  "<b>Length:</b> 6.1 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> Having poor quality droid brains, the TIE Droid's only advantage is in massive numbers. Thanks to their low cost, this is usually not a problem.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I, Droid Technology",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Raptor",
    RequiredResearch = "Droid_Tech & Fighter_DesignsI & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 11,
    DisplayedName = "TIE Raptor",
    Description = "<b>Designation:</b> Droid Fighter\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 4)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> An early experiment in coordinated droid fighters, the TIE Raptor's arsenal is supplemented by a concussion missile launcher.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I, Droid Technology, Concussion Missiles I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Scimitar",
    RequiredResearch = "Fighter_DesignsIII & Heavy_Rockets & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 12,
    DisplayedName = "TIE Scimitar",
    Description = "<b>Designation:</b> Scimitar Assault Bomber\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 6)\n 2x concussion missile launchers\n 2x heavy rocket launchers (14x salvo)"..
		  "<b>Systems:</b> Shields, Hyperdrive \n"..
		  "<b>Description:</b> Primarily an atmospheric attack bomber, the Scimitar is nonetheless put to use in fleet operations when a heavily fortified position or vessel needs to be removed.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III, Heavy Rockets, Concussion Missiles I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_I7_Howlrunner",
    RequiredResearch = "Fighter_DesignsII & Proton_TorpedosI",
    RequiredShipSubSystems = "",
    DisplayPriority = 13,
    DisplayedName = "I-7 Howlrunner",
    Description = "<b>Designation:</b> I-7 Howlrunner Strike Fighter\n"..
		  "<b>Length:</b> 11.4 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 2x blasters (class 6)\n 2x proton torpedo launchers (4x salvo)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b> Howlrunners are a follow-up design by Incom to win back contracts from the Empire after the T-65 team's defection, and the result is a slightly underpowered fighter that still mounts shielding and a hyperdrive.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II, Proton Torpedos I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_A9_Interceptor",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 14,
    DisplayedName = "A-9 Vigilance",
    Description = "<b>Designation:</b> A-9 Vigilance Advanced Interceptor\n"..
		  "<b>Length:</b> 7.4 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> The A-9's exceptional speed and maneuverability supplement its very deadly, advanced turreted blaster systems.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Preybird",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 15,
    DisplayedName = "Preybird",
    Description = "<b>Designation:</b> Heavy assault fighter\n"..
		  "<b>Length:</b> 22 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b> 2x lasers (class 5)\n 2x concussion missile launchers\n"..
		  "<b>Systems:</b> Shields, Hyperdrive \n"..
		  "<b>Description:</b> Built initially as a powerful superiority fighter, the Preybird was refitted with heavy lasers.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_TIE_Phantom",
    RequiredResearch = "Fighter_DesignsIII & Cloak_Generator",
    RequiredShipSubSystems = "",
    DisplayPriority = 16,
    DisplayedName = "TIE Phantom",
    Description = "<b>Designation:</b> Infiltration Strike Fighter\n"..
		  "<b>Length:</b> 8.3 m\n"..
		  "<b>Manufacturer:</b> Modified Sienar V-38\n"..
		  "<b>Weapons:</b> 3x blasters (class 6)\n 2x blasters (class 4)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive, Cloaking device \n"..
		  "<b>Description:</b> Based on the V-38 chassis, the production version of the TIE Phantom is more stable than the prototypes and has a heavier armament. However, the cloaking device and other systems cut down on its maneuverability and acceleration.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III, Cloak Generator",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Clawcraft",
    RequiredResearch = "Fighter_DesignsIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 17,
    DisplayedName = "Clawcraft",
    Description = "<b>Designation:</b> Heavy Starfighter\n"..
		  "<b>Length:</b> 12 m\n"..
		  "<b>Manufacturer:</b> Chiss\n"..
		  "<b>Weapons:</b> 6x blasters (class 6)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b> Designed by the Chiss, the Clawcraft improves upon the maneuverability of TIE designs by adding extra thrusters. This results in a craft that can execute extreme angle of attack maneuvers, even under pursuit.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III",
  },

--===========================================================================================================
--Corvettes
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_Skipray_Blastboat",
    RequiredResearch = "Corvette_Designs & Proton_TorpedosI & Ion_CannonsI & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 18,
    DisplayedName = "Skipray Blastboat",
    Description = "<b>Designation:</b> GAT-12h Heavy Assault Escort\n"..
		  "<b>Length:</b> 19 m\n"..
		  "<b>Manufacturer:</b>SFS\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n 3x ion cannons (class 2)\n 1x proton torpedo launcher (8x salvo)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A commonly-used assault fighter, its ability to carry a larger payload makes it more of a light corvette than a starfighter. It is very heavily-armoured and boasts impressive weaponry for its size.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Proton Torpedos I, Ion Cannons I, Concussion Missiles I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Lambda_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 19,
    DisplayedName = "Lambda Shuttle",
    Description = "<b>Designation:</b> Lambda Armed Multipurpose Courier\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>SFS/Cygnus\n"..
		  "<b>Weapons:</b> 4x blasters (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A ubiquitous armoured shuttle, the Lambda-class is highly configurable for multiple mission types, though in its common configuration it is slow and poorly armed.\n"..
		  "<b>Squad size:</b> 3\n"..
		  "<b>Strong vs:</b> Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Escort_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 20,
    DisplayedName = "Escort Shuttle",
    Description = "<b>Designation:</b> Armoured Escort\n"..
		  "<b>Length:</b> 30 m\n"..
		  "<b>Manufacturer:</b>Cygnus\n"..
		  "<b>Weapons:</b> 1x laser (class 4)\n 3x blasters (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A more military evolution of the Lambda-class, the addition of a rear laser turret makes this shuttle ideal for escorting other ships that expect to come under fire from starfighter attack.\n"..
		  "<b>Squad size:</b> 3\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Omicron_Transport",
    RequiredResearch = "Corvette_Designs & Space_Troopers & Ion_CannonsI & Proton_TorpedosI",
    RequiredShipSubSystems = "",
    DisplayPriority = 21,
    DisplayedName = "DX-9 Transport",
    Description = "<b>Designation:</b> Armoured boarding craft\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>Telgorn\n"..
		  "<b>Weapons:</b> 8x lasers (class 5)\n 4x ion cannons (class 2)\n 2x proton torpedo launchers (8x salvo)n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment  \n"..  
		  "<b>Description:</b> The standard transport for stormtroopers, the DX-9 is able to do boarding operations and act as a planetary assault shuttle. It also has a heavy forward armament for punching through shields before boarding.\n"..
		  "<b>Squad size:</b> 4\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Proton Torpedos I, Ion Cannons I, Space Troopers",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Assault_Transport",
    RequiredResearch = "Corvette_Designs & Heavy_Rockets & Ion_CannonsI & Space_Troopers",
    RequiredShipSubSystems = "",
    DisplayPriority = 22,
    DisplayedName = "Assault Transport",
    Description = "<b>Designation:</b> Heavy Assault Boarding Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b>KonGar\n"..
		  "<b>Weapons:</b> 4x lasers (class 4)\n 2x heavy rocket launchers (6x salvo)n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment  \n"..  
		  "<b>Description:</b> An exceptionally effective boarding craft, the Omega assault transport also is designed to be able to destroy what can't be boarded with its heavy rockets. Additionally, the four turreted lasers are effective at eliminating intercepting assault craft.\n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Heavy Rockets, Ion Cannons I, Space Troopers",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Assault_Shuttle",
    RequiredResearch = "Corvette_Designs & Space_Troopers",
    RequiredShipSubSystems = "",
    DisplayPriority = 23,
    DisplayedName = "Assault Shuttle",
    Description = "<b>Designation:</b> Dedicated boarding craft\n"..
		  "<b>Length:</b> 30 m\n"..
		  "<b>Manufacturer:</b>Telgorn\n"..
		  "<b>Weapons:</b> 4x lasers (class 2)\n 1x concussion missile launchern\n"..
		  "<b>Systems:</b> shields, Space Troopers\n"..  
		  "<b>Description:</b> Designed specifically for carrying space troopers, the Gamma Assault shuttle has racks along its sides to quickly deploy its payload of soldiers.\n"..
		  "<b>Squad size:</b> 2\n"..
		  "<b>Strong vs:</b> None \n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Corvette Designs, Space Troopers",
 },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Escort_Transport",
    RequiredResearch = "Corvette_Designs & Proton_TorpedosI & Ion_CannonsI & TurbolasersI & Space_MinesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 24,
    DisplayedName = "Escort Transport",
    Description = "<b>Designation:</b> Heavy Escort Utility Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 4x lasers (class 5)\n 2x ion cannons (class 2)\n 2x proton torpedo launchers (12x salvo)\n 2x anti-strikecraft minelayers n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment, minelayers\n"..  
		  "<b>Description:</b> A multi-role craft designed to be able to complete sorties unassisted, the Escort Transport is armed with mines that can be deployed to devastating effect on unsuspecting strike craft.\n"..
		  "<b>Squad size:</b> 2\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Space Mines I, Turbolasers I, Ion Cannons I, Proton Torpedos I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Guardian_Light_Cruiser",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 25,
    DisplayedName = "Guardian Light Cruiser",
    Description = "<b>Designation:</b> Customs Cruiser\n"..
		  "<b>Length:</b> 42 m\n"..
		  "<b>Manufacturer:</b>SFS\n"..
		  "<b>Weapons:</b> 4x lasers (class 5)\n"..
		  "<b>Systems:</b> shields\n"..  
		  "<b>Description:</b> The Guardian was designed as a planetary customs vessel. However, it is small enough to be stored in a larger ship's hangar bay for deployment as an escort.\n"..
		  "<b>Strong vs:</b> Strike Craft \n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Patrol_Ship",
    RequiredResearch = "Corvette_Designs & Ion_CannonsI & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 26,
    DisplayedName = "PB-950 Patrol Ship",
    Description = "<b>Designation:</b> PB-950 Patrol Craft\n"..
		  "<b>Length:</b> 37 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 1x laser (class 5)\n 2x ion cannons (class 2)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Primarily designed for policing duty, the PB-950 is very maneuverable and armed for interception of strike craft or pursuing weakly armoured vessels.\n"..
		  "<b>Squad size:</b> 2\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Ion Cannons I, Concussion Missiles I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Lt_Gunship",
    RequiredResearch = "Corvette_Designs & Ion_CannonsI & Concussion_MissilesI & TurbolasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 27,
    DisplayedName = "Corellian Picket Ship",
   Description = "<b>Designation:</b> Picket Ship\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 4)\n 2x ion cannons (class 2)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A smaller derivative of the common CR-90 Corellian corvette, the picket ship has a higher thrust-to-weight ratio allowing it to quickly respond to threats.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Turbolasers I, Ion Cannons I, Concussion Missiles I",
  },
--===========================================================================================================
--Heavy Corvettes
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_System_Patrol_Craft",
    RequiredResearch = "Heavy_Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 28,
    DisplayedName = "System Patrol Craft",
    Description = "<b>Designation:</b> IPV-1 System Patrol Ship\n"..
		  "<b>Length:</b> 120 m\n"..
		  "<b>Manufacturer:</b>Seinar\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields\n"..  
		  "<b>Description:</b> System Patrol craft are used primarily to chase down pirates and smugglers.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs",
  },
--archer
--cc5500
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 31,
    DisplayedName = "Corellian Gunship",
    Description = "<b>Designation:</b> GunShip\n"..
		  "<b>Length:</b> 120 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n 6x lasers (class 5)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> One of the many ships produced by CEC, the Corellian gunship is actually a class of heavily-armed small warships that see constant upgrades and refits.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I, Concussion Missiles I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 32,
    DisplayedName = "Corellian Corvette",
    Description = "<b>Designation:</b> CR-90 Multipurpose Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Designed as a multirole ship, the CR-90 wasn't specifically intended to engage in combat, but its moderate armament is sufficient to render it a useful warship.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes\n"..
		  "<b>Weak vs:</b> strikecraft, Corvettes, Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Heavy_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 33,
    DisplayedName = "Corellian Heavy Corvette",
    Description = "<b>Designation:</b> Modified CR-90 Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 4)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A complete refit of the classic CR-90 hull, the modified corvette is significantly more combat worthy.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I, Concussion Missiles I",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Heavy_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 34,
    DisplayedName = "Corellian Heavy Gunship",
    Description = "<b>Designation:</b> Heavy Gunship\n"..
		  "<b>Length:</b> 230 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 5)\n 12x turbolasers (class 4)\n 6x lasers (class 5) \n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An extension of the gunship philosophy, the heavy gunship was designed to go head to head with much larger vessels. All unnecessary equipment was left out of the design, leaving a somewhat odd-looking vessel.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> strikecraft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II, Concussion Missiles II",
  },
--===========================================================================================================
--Frigate
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_Lancer_Frigate",
    RequiredResearch = "Frigate_Designs & Rapid_Fire_Lasers",
    RequiredShipSubSystems = "",
    DisplayPriority = 40,
    DisplayedName = "Lancer Frigate",
    Description = "<b>Designation:</b> Anti-starfighter escort\n"..
		  "<b>Length:</b> 250 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 20x rapid-fire lasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Lancer frigate was designed in response to the effective use of strikecraft against capital ships. It mounts multiple overlapping batteries of rapid-fire lasers mounted on towers for improved coverage and coordinated with highly advanced targetting computers.\n"..
		  "<b>Strong vs:</b> Fighters, Strike Craft\n"..
		  "<b>Weak vs:</b> Heavy_Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Rapid Fire Lasers",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Broadside",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 41,
    DisplayedName = "Broadside Frigate",
    Description = "<b>Designation:</b> Broadside Missile Corvette\n"..
		  "<b>Length:</b> 70 m\n"..
		  "<b>Manufacturer:</b>Seinar\n"..
		  "<b>Weapons:</b> 3x Medium COncussion Missile Launchers\n 2x turbolasers (class 6)\n"..
		  "<b>Systems:</b> shields\n"..  
		  "<b>Description:</b> A Small Missile Corvette.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Medium Concussion Missiles, Turbolasers II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Bayonet_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 42,
    DisplayedName = "Bayonet Light Cruiser",
    Description = "<b>Designation:</b> Light Frigate\n"..
		  "<b>Length:</b> 280 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7) \n 6x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An older KDY design, the Bayonet is designed for rapid deployment and heavy firepower on a small, easy-to-produce hull.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Nebulon_B_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 43,
    DisplayedName = "Nebulon B Frigate",
    Description = "<b>Designation:</b> EF-76B Escort Frigate\n"..
		  "<b>Length:</b> 300 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 12x turbolasers (class 4) \n 12x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A relatively old starship design, the EF76-B dates back almost to the clone wars. Lightly armed for a frigate, it was later augmented with hangar bays during the galactic civil war.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Nebulon_B_2_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 44,
    DisplayedName = "Nebulon B-2 Frigate",
    Description = "<b>Designation:</b> Escort Frigate\n"..
		  "<b>Length:</b> 250 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 5) \n 10x lasers (class 4)\n 8x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A modified version of the Nebulon B frigate, this ship was designed to provide more firepower than the aging EF76-B.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },

  {
    Type = Ship,
    ThingToBuild = "Vgr_Tartan",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 45,
    DisplayedName = "Tartan Patrol Cruiser",
    Description = "<b>Designation:</b> Tartan Patrol Cruiser\n"..
		  "<b>Length:</b> 260 m\n"..
		  "<b>Manufacturer:</b>Loronar\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7)\n"..
		  "<b>Systems:</b> shields\n"..  
		  "<b>Description:</b> A Fast, Heavily armed ship, originally designed to be an anti-fighter vessel, most were refitted with heavy weaponry.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Carrack_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 46,
    DisplayedName = "Carrack Cruiser",
    Description = "<b>Designation:</b> Medium warship\n"..
		  "<b>Length:</b> 350 m\n"..
		  "<b>Manufacturer:</b>Damorian Manufacturing\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Carrack cruiser is a post-Clone Wars design. It has heavy armament for its size and is relatively fast.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Light_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 47,
    DisplayedName = "Corellian Light Frigate",
    Description = "<b>Designation:</b> Medium Frigate\n"..
		  "<b>Length:</b> 280 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 16x turbolasers (class 5)\n 30x lasers (class 5)\n 8x ion cannons (class 4)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Corellian light frigate saw extensive service during Operation Shadow Hand. It boasts impressive weaponry for its size, but has very poor acceleration.\n"..
		  "<b>Strong vs:</b> Strikecraft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Concussion_MissilesII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 48,
    DisplayedName = "Corellian Frigate",
    Description = "<b>Designation:</b> Medium Frigate\n"..
		  "<b>Length:</b> 420 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7)\n 12x lasers (class 4)\n 8x ion cannons (class 4)\n 4x concussion missile launchers\n 4x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Corellian frigate saw extensive service during Operation Shadow Hand. It is more heavily armoured than the light frigate and has additional weaponry.\n"..
		  "<b>Strong vs:</b> Strikecraft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Loronar_Strike_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 49,
    DisplayedName = "Loronar Strike Cruiser",
    Description = "<b>Designation:</b> Strike Frigate\n"..
		  "<b>Length:</b> 450 m\n"..
		  "<b>Manufacturer:</b>Loronar\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x turbolasers (class 5)\n 10x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A modular design, the strike cruiser is a formidable warship and sees service with many private militias as well as in larger navies.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corona_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 50,
    DisplayedName = "Corona Frigate",
    Description = "<b>Designation:</b> Corona Escort Frigate\n"..
		  "<b>Length:</b> 275 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 6) \n 10x lasers (class 5)\n 4x medium concussion missile launchers\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> KDY's modern update to the venerable Nebulon series, the Corona is in use by both the New Republic and the Imperial Remnant as a heavy escort frigate.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II, COncussion_MissilesII\n",
  },
--===========================================================================================================
--Heavy Frigate
--===========================================================================================================
--KDY 1000
  {
    Type = Ship,
    ThingToBuild = "Vgr_Escort_Carrier",
    RequiredResearch = "Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 55,
    DisplayedName = "Escort Carrier",
    Description = "<b>Designation:</b> Escort Carrier\n"..
		  "<b>Length:</b> 500 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 10x lasers (class 3)\n"..
		  "<b>Systems:</b> shields, hyperdrive, Hangar (12 squads)\n"..  
		  "<b>Description:</b> Escort Carriers are designed to provide a hangar bay for the Empire's short-range fighters and to provide extra starfighter cover in large-scale engagements.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Eidolon_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 56,
    DisplayedName = "Eidolon Cruiser",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 550 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
                  "<b>Weapons:</b> 14x turbolasers (class 7)\n 10x turbolasers (class 5)\n 10x ion cannons (class 4)\n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> Designed by KDY, the Eidolon was meant to be a direct competitor to the Loronar Strike cruiser and outperform it in every way. It saw very limited service due to the end of the Galactic civil war after Endor.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Dreadnaught",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 57,
    DisplayedName = "Dreadnaught Cruiser",
    Description = "<b>Designation:</b> Dreadnaught Heavy Cruiser\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b>Rendili\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x lasers (class 4)\n 10x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An ancient starship, Dreadnaught Cruisers were in service for more than 100 years before the clone wars. Refitting and modernisation efforts have kept these ships around and they are still effective warships despite their age.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Enforcer_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 58,
    DisplayedName = "Enforcer Cruiser",
    Description = "<b>Designation:</b> Enforcer class Heavy Frigate\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 6)\n 10x lasers (class 4)\n 6x ion cannons (class 6)\n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> Enforcers were designed during the rise of the New Order to replace the aging frigates of the day. Cheap to produce, they are often refitted for different special-use missions or are detailed to smaller systems as escorts.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },  
  {
    Type = Ship,
    ThingToBuild = "Vgr_Immobilizer_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 59,
    DisplayedName = "Immobilizer 418 Cruiser",
    Description = "<b>Designation:</b> Immobilizer 418 class Interdiction Heavy Frigate\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b>20x lasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads), gravity well generator\n"..  
		  "<b>Description:</b> Using an Enforcer cruiser hull, the Immobilizer 418 carries 4 gravity well generators that effectively deny hyperspace to all ships in the vicinity. Its weak armour and armament make it an easy target and it must stay out of battles or be escorted.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Gravity Well Projectors",
  }, 
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Missile_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 60,
    DisplayedName = "Corellian Missile Frigate",
    Description = "<b>Designation:</b> Heavy Missile Frigate\n"..
		  "<b>Length:</b> 820 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 12x turbolasers (class 7)\n 20x lasers (class 5)\n 12x ion cannons (class 4)\n 24x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Primarily used only in the Corellian Sector's jurisdiction, the missile frigate is still available through standard channels.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Corellian_Heavy_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 61,
    DisplayedName = "Corellian Heavy Frigate",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 890 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 9)\n 18x TurboLasers (class 7)\n 10x TurboLasers (class 4)\n 14x ion cannons (class 4)\n 8x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (3 squads)\n"..  
		  "<b>Description:</b> Primarily used only in the Corellian Sectors jurisdiction the Heavy frigate is still available through standard channels.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers III, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Galleon",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 62,
    DisplayedName = "Star Galleon",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 890 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 9)\n 18x TurboLasers (class 7)\n 10x TurboLasers (class 4)\n 14x ion cannons (class 4)\n 8x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (3 squads)\n"..  
		  "<b>Description:</b> The Star Galleons were used as troop transports thoughout the galaxy. They boast an incredible intruder defense system, which makes boarding one incredibly hard.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers III, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Demolisher_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 63,
    DisplayedName = "Demolisher Cruiser",
    Description = "<b>Designation:</b> Demolisher Cruiser\n"..
		  "<b>Length:</b> 620 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 20x lasers (class 7)\n"..
		  "<b>Systems:</b> shields, hyperdrive, Hangar (10 squads)\n"..  
		  "<b>Description:</b> Escort Carriers are designed to provide a hangar bay for the Empire's short-range fighters and to provide extra starfighter cover in large-scale engagements.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs",
  },
--===========================================================================================================
--Destroyers
--===========================================================================================================  
{
    Type = Ship,
    ThingToBuild = "vgr_Acclamator_Cruiser",
    RequiredResearch = "Destroyer_Designs & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 65,
    DisplayedName = "Acclamator Cruiser",	
    Description = "<b>Designation:</b> Assailt Cruiser\n"..
		  "<b>Length:</b> 750 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 14x turbolasers (class 4)\n 2x medium concussion missile launchers"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Normally used as a troop ship, it is armed to be able to participate in fleet battles\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Concussion MissilesII",
  }, 
   {
    Type = Ship,
    ThingToBuild = "vgr_Acclamator_II_Cruiser",
    RequiredResearch = "Destroyer_Designs & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 66,
    DisplayedName = "Acclamator II Cruiser",	
    Description = "<b>Designation:</b> Star Frigate\n"..
		  "<b>Length:</b> 750 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7)\n 14x turbolasers (class 4)\n 4x medium concussion missile launchers"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (4 squads)\n"..  
		  "<b>Description:</b> A more heavily armed varient of the Acclamator, it sacrifices internal storage for increased power generation and hanger facilities\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Concussion MissilesII",
  },  
  {
    Type = Ship,
    ThingToBuild = "Vgr_Victory_I_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 61,
    DisplayedName = "Victory I Destroyer",
    Description = "<b>Designation:</b> Victory I class Missile Destroyer\n"..
		  "<b>Length:</b> 900 m\n"..
		  "<b>Manufacturer:</b> Rendili Stardrive\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 5)\n 40x turbolasers (class 2)\n 80x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> The Victory I dates from the Clone Wars. It is the precursor to the more formidable modern Imperial warships, poorly armoured but armed with an impressive arsenal of heavy concussion missile launchers. It is also capable of planetary landings.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Concussion Missiles III",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Victory_II_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 62,
    DisplayedName = "Victory II Destroyer",
    Description = "<b>Designation:</b> Victory II class Destroyer\n"..
		  "<b>Length:</b> 900 m\n"..
		  "<b>Manufacturer:</b> Rendili Stardrive\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 7)\n 20x turbolasers (class 5)\n 10x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Produced at the very end of the Clone Wars, the Victory II was an attempt to make a cheaper, more combat-worthy vessel by sacrificing the missile launchers and hangar in exchange for heavier armament and faster drives. It saw limited use, as it was quickly superceded by newer vessels.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II",
  },

   {
    Type = Ship,
    ThingToBuild = "Vgr_Venator_Destroyer",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 63,
    DisplayedName = "Venator Destroyer",
    Description = "<b>Designation:</b> Venator Destroyer\n"..
		  "<b>Length:</b> 1050 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 24x turbolasers (class 7)\n 16x turbolasers (class 5)\n 16x ion cannons (class 5)\n 4x medium concussion missile launchers"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> Put to use during the end of the clone wars, Venator Destroyers were the pride of the Republic fleet. They were more heavily armed and more maneuverable than the Victory SDs and also had heavy ion cannons to deal with the Separatist's droid vessels.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Ion Cannons II, Concussion MissilesII",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Victory_III_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 64,
    DisplayedName = "Modified Victory Destroyer",
    Description = "<b>Designation:</b> Modified Victory Destroyer\n"..
		  "<b>Length:</b> 900 m\n"..
		  "<b>Manufacturer:</b> Rendili Stardrive\n"..
		  "<b>Weapons:</b> 28x turbolasers (class 7)\n 20x turbolasers (class 5)\n 20x ion cannons (class 4)\n 4x heavy torpedo launchers"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A modified Victory Destroyer updated with more modern components, it is faster and has heavier weaponry.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III, Ion Cannons II, Concussion MissilesIII",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Harrow_Destroyer",
    RequiredResearch = "Adv_Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 65,
    DisplayedName = "Harrow Destroyer",
    Description = "<b>Designation:</b> Harrow class Destroyer\n"..
		  "<b>Length:</b> 1200 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 9)\n 20x turbolasers (class 7)\n 20x turbolasers (class 5)\n 10x ion cannons (class 4)\n 16x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> The Harrow class was designed so the Empire could produce a cheap destroyer that still had significant hitting power. KDY acquired and modified the designs for the old Victory II and updated its systems while also adding more weaponry.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Turbolasers III, Concussion Missiles III, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Imperator_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 66,
    DisplayedName = "Imperator Destroyer",
    Description = "<b>Designation:</b> Imperator I Destroyer\n"..
		  "<b>Length:</b> 1600 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 60x turbolasers (class 5)\n 60x ion cannons (class 3)\n 6x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> The mainstay of the Imperial fleet, the Imperator is also known as the Imperial Star Destroyer. Essentially designed to be an all-encompassing multirole cruiser, it is fast and has impressive weaponry.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Imperator_II_Destroyer",
    RequiredResearch = "Adv_Destroyer_Designs & TurboLasersIII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 67,
    DisplayedName = "Imperator II Destroyer",
    Description = "<b>Designation:</b> Imperator II Heavy Destroyer\n"..
		  "<b>Length:</b> 1600 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 64x turbolasers (class 10)\n 50x turbolasers (class 7)\n 20x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> Unquestionably the most powerful warship of its class, the ISD II has incredible firepower. It is slightly slower and less well-shielded than the ISD I, but is capable of destroying frigates and even light destroyers in a single salvo.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Turbolasers III, Ion Cannons II",
  },
  --{
   -- Type = Ship,
   -- ThingToBuild = "Vgr_Imperator_II_Destroyer_test",
  --  RequiredResearch = "Destroyer_Designs & TurboLasersII & Ion_CannonsII",
  --  RequiredShipSubSystems = "",
  --  DisplayPriority = 67000,
  --  DisplayedName = "Imperator Destroyer",
 --   Description = "<b>Designation:</b> Imperator I Destroyer\n"..
--		  "<b>Length:</b> 1600 m\n"..
--		  "<b>Manufacturer:</b> KDY\n"..
--		  "<b>Weapons:</b> 60x turbolasers (class 5)\n 60x ion cannons (class 3)\n 6x heavy proton torpedo launchers\n"..
--		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
--		  "<b>Description:</b> The mainstay of the Imperial fleet, the Imperator is also known as the Imperial Star Destroyer. Essentially designed to be an all-encompassing multirole cruiser, it is fast and has impressive weaponry.\n"..
--		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
--		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
--		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II",
 -- },
  {
    Type = Ship,
    ThingToBuild = "vgr_Imperator_III_Destroyer",
    RequiredResearch = "Adv_Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Cloak_Generator",
    RequiredShipSubSystems = "",
    DisplayPriority = 68,
    DisplayedName = "Imperator III Destroyer",
    Description = "<b>Designation:</b> Imperator III Heavy Destroyer\n"..
		  "<b>Length:</b> 1600 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 64x turbolasers (class 10)\n 50x turbolasers (class 7)\n 20x rapid fire lasers (class 4)\n 20x ion cannons (class 5)\n 6x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads), cloaking device\n"..  
		  "<b>Description:</b> Actually a subclass of the ISD II, the ISD III designation is given to ships that have undergone substantial refits and upgrades. The ISD III subclass has a larger reactor and also boasts extended anti-starfighter weaponry along with sensor stealth hull plating and a cloaking device.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Turbolasers III, Ion Cannons II, Cloaking Device",
  },
  {
    Type = Ship,
    ThingToBuild = "vgr_Galactica",
    RequiredResearch = "Adv_Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Cloak_Generator",
    RequiredShipSubSystems = "",
    DisplayPriority = 6800,
    DisplayedName = "Galactica",
    Description = "<b>Designation:</b> Imperator III Heavy Destroyer\n"..
		  "<b>Length:</b> 1600 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 64x turbolasers (class 10)\n 50x turbolasers (class 7)\n 20x rapid fire lasers (class 4)\n 20x ion cannons (class 5)\n 6x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads), cloaking device\n"..  
		  "<b>Description:</b> Actually a subclass of the ISD II, the ISD III designation is given to ships that have undergone substantial refits and upgrades. The ISD III subclass has a larger reactor and also boasts extended anti-starfighter weaponry along with sensor stealth hull plating and a cloaking device.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Turbolasers III, Ion Cannons II, Cloaking Device",
	},		
  {
    Type = Ship,
    ThingToBuild = "vgr_Dominator_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Ion_CannonsII & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 69,
    DisplayedName = "Dominator Destroyer",
    Description = "<b>Designation:</b> Dominator class Interdiction Destroyer\n"..
		  "<b>Length:</b> 1600 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 50x turbolasers (class 7)\n 40x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, gravity well generator\n"..  
		  "<b>Description:</b> Based on the ISD II hull, the Dominator class was developed to provide a more combat-worthy interdiction vessel. The addition of the gravity well generators necessitated the removal of the heavy turbolasers.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II, Gravity Well Generators",
  },
  {
    Type = Ship,
    ThingToBuild = "vgr_Watchkeeper_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Ion_CannonsII & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 70,
    DisplayedName = "Watchkeeper Destroyer",
    Description = "<b>Designation:</b> Dominator class Interdiction Destroyer\n"..
		  "<b>Length:</b> 920 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 50x turbolasers (class 7)\n 40x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, gravity well generator\n"..  
		  "<b>Description:</b> Based on the ISD II hull, the Dominator class was developed to provide a more combat-worthy interdiction vessel. The addition of the gravity well generators necessitated the removal of the heavy turbolasers.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II, Gravity Well Generators",
  },
--corellian destroyer

--===========================================================================================================
--Cruisers
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_Allegiance_Destroyer",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 75,
    DisplayedName = "Allegiance Destroyer",
    Description = "<b>Designation:</b> Allegiance class Heavy Destroyer\n"..
		  "<b>Length:</b> 2200 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 96x turbolasers (class 10)\n 116x turbolasers (class 7)\n 40x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Put in service during the Dark Empire period, Allegiance Destroyers are larger cousins of the Imperator and have significantly stronger shields. Additional banks of heavy turbolasers are mounted on the larger hull and the increased reactor output makes the Allegiance one of the fastest heavy combat vessels in existence. Due to extreme cost, they fell out of favor after the Clone Emperor's death.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers III, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Titan_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 76,
    DisplayedName = "Titan Cruiser",
    Description = "<b>Designation:</b> Titan Medium Cruiser\n"..
		  "<b>Length:</b> 3100 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 256x turbolasers (class 7)\n 64x ion cannons (class 4)\n 64x Lasers (class 5)\n 8x concussion missile launchers\n 20x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (8 squads)\n"..  
		  "<b>Description:</b> Titan medium cruisers were put into service during the galactic civil war as slow, heavily-armoured battlewagons to guard systems important to the Empire. These ships serve as command or communication vessels for sector fleets.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II, Concussion Missiles III",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Tyrant_Missile_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII & Tyrant_Rockets & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 77,
    DisplayedName = "Tyrant Missile Cruiser",
    Description = "<b>Designation:</b> Tyrant-class Heavy Missile Cruiser\n"..
		  "<b>Length:</b> 4300 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 60x turbolasers (class 8)\n 60x turbolasers (class 6)\n 50x lasers (class 5)\n 40x ion cannons (class 4)\n 120x heavy anti-capital rockets\n"..
		  "<b>Systems:</b> shields, hyperdrive, gravity well generator\n"..  
		  "<b>Description:</b> The Tyrant missile cruiser was designed during the Reign of the Clone Emperor. It is rather lightly armed and shielded, but carries an array of long range rockets that are designed to overwhelm heavily shielded targets. The salvo is effective verses stationary and slow moving targets.\n"..
		  "<b>Strong vs:</b> Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers III, Ion Cannons II, Anti Capital Rockets, Gravity Well Projectors",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Praetor_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 78,
    DisplayedName = "Praetor Cruiser",
    Description = "<b>Designation:</b> Praetor Cruiser\n"..
		  "<b>Length:</b> 4300 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 60x turbolasers (class 8)\n 60x turbolasers (class 6)\n 50x lasers (class 5)\n 40x ion cannons (class 4)\n 120x heavy anti-capital rockets\n"..
		  "<b>Systems:</b> shields, hyperdrive, gravity well generator\n"..  
		  "<b>Description:</b> The Tyrant missile cruiser was designed during the Reign of the Clone Emperor. It is rather lightly armed and shielded, but carries an array of long range rockets that are designed to overwhelm heavily shielded targets. The salvo is effective verses stationary and slow moving targets.\n"..
		  "<b>Strong vs:</b> Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers III, Ion Cannons II, Anti Capital Rockets, Gravity Well Projectors",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Implacable_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 79,
    DisplayedName = "Implacable Cruiser",
    Description = "<b>Designation:</b> Implacable Cruiser\n"..
		  "<b>Length:</b> 4300 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 60x turbolasers (class 8)\n 60x turbolasers (class 6)\n 50x lasers (class 5)\n 40x ion cannons (class 4)\n 120x heavy anti-capital rockets\n"..
		  "<b>Systems:</b> shields, hyperdrive, gravity well generator\n"..  
		  "<b>Description:</b> The Tyrant missile cruiser was designed during the Reign of the Clone Emperor. It is rather lightly armed and shielded, but carries an array of long range rockets that are designed to overwhelm heavily shielded targets. The salvo is effective verses stationary and slow moving targets.\n"..
		  "<b>Strong vs:</b> Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers III, Ion Cannons II, Anti Capital Rockets, Gravity Well Projectors",
  },
--5.1 cruiser
--fleet carrier
--===========================================================================================================
--Super Capital
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_Vengence_SSD",
    RequiredResearch = "Vengeance_Design & TurboLasersIII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 80,
    DisplayedName = "Vengeance Heavy Cruiser",
    Description = "<b>Designation:</b> Vengeance-class Heavy Cruiser\n"..
		  "<b>Length:</b> 12600 m\n"..
		  "<b>Manufacturer:</b> CEC\n"..
		  "<b>Weapons:</b> 150x turbolasers (class 10)\n 150x turbolasers (class 8)\n 100x lasers (class 5)\n 100x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A massive yet slender vessel, the Vengeance was designed to work in concert with heavy fleet deployments as a command ship and is used to hold territory.\n"..
		  "<b>Strong vs:</b> All\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Vengeance Design, Turbolasers III, Concussion Missiles III",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Armada_Battleship",
    RequiredResearch = "TurboLasersIII & Concussion_MissilesII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 81,
    DisplayedName = "Armada Star-Battleship",
    Description = "<b>Designation:</b> Armada class StarBattleship\n"..
		  "<b>Length:</b> 7600 m\n"..
		  "<b>Manufacturer:</b> CEC\n"..
		  "<b>Weapons:</b> 120x turbolasers (class 8)\n 196x turbolasers (class 6)\n 100x lasers (class 5)\n 60x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (10 squads)\n"..  
		  "<b>Description:</b> Used Primarily in the Corellian Sector, these Star Battleships are Ancient designs that have been continously refitted and redesigned throughout the history of the republic. The newest versions are available on the open market\n"..
		  "<b>Strong vs:</b> All\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Turbolasers III, Concussion Missiles II, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Sovereign_SSD",
    RequiredResearch = "Sovereign_Design & TurboLasersIII & Ion_CannonsII & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 82,
    DisplayedName = "Sovereign SSD",
    Description = "<b>Designation:</b> Sovereign class Command Ship\n"..
		  "<b>Length:</b> 15000 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 500x turbolasers (class 8)\n 500x turreted blasters (class 5)\n 75x ion cannons (class 3)\n 1x Superlaser\n"..
		  "<b>Systems:</b> shields, hyperdrive, Gravity Well projectors, Superlaser\n"..  
		  "<b>Description:</b> Designed to be the fleet equivalent of the Emperor's personal Command ship, the Sovereign carries a Superlaser that is able to fully dehabitate a continent or be fired in bursts and still destroy most vessels in a single shot.\n"..
		  "<b>Strong vs:</b> All\n"..
		  "<b>Weak vs:</b> None\n"..
		  "<b>Requires:</b> Sovereign Design, Turbolasers III, Ion Cannons II, Gravity Well Projectors",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Executor_SSD",
    RequiredResearch = "Executor_Design & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 83,
    DisplayedName = "Executor SSD",
    Description = "<b>Designation:</b> Executor class Command Ship\n"..
		  "<b>Length:</b> 17800 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 250x turbolasers (class 10)\n 250x turbolasers (class 7)\n 250x ion cannons (class 4)\n 250x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (36 squads, up to frigates)\n"..  
		  "<b>Description:</b> The penultimate combat warship, the Executor Star Dreadnought is more of a terror weapon than a practical warship due to its massive size and operating costs. However, it is the equivalent of an entire fleet in a single ship and is almost impossible to destroy by normal means.\n"..
		  "<b>Strong vs:</b> All\n"..
		  "<b>Weak vs:</b> None\n"..
		  "<b>Requires:</b> Executor Design, Turbolasers III, Ion Cannons II, Concussion Missiles III",
  },
--===========================================================================================================
--Platforms
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_Nav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 100,
    DisplayedName = "Nav Buoy",
    Description = "<b>Designation:</b>  Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use.\n"..
--
		  "<b>Strong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Gun_Turret",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 101,
    DisplayedName = "Gun Turret",
    Description = "<b>Designation:</b> Point Defense Platform\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>2x double blasters (class 5)\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Suited mainly for anti-starfighter defense, this automated turret can be deployed cheaply.\n"..
		  "<b>Strong vs:</b> Fighters\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Missile_Platform",
    RequiredResearch = "Platform_Designs & Concussion_MissilesI & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 102,
    DisplayedName = "Missile Platform",
    Description = "<b>Designation:</b> Point Defense Platform\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x multipurpose ordinance launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Using multiple warhead types, this platform can engage a wide range of vessels from starfighters to frigates.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles I, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Perimeter_Defense",
    RequiredResearch = "Platform_Designs & TurboLasersI & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 103,
    DisplayedName = "Perimeter Defense Platform",
    Description = "<b>Designation:</b> Perimeter Defense Platform\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x turbolasers (class 4)\n 2x multipurpose warhead launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Useful for defense, the perimeter defense platform combines automated targetting of incoming warheads with stand-off turbolasers.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles I, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Ion_Platform",
    RequiredResearch = "Platform_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 104,
    DisplayedName = "Heavy Ion Emplacement",
    Description = "<b>Designation:</b> Long range disablement emplacment\n"..
		  "<b>Length:</b> 100 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b>2x planetary-scale ion cannons\n"..
		  "<b>Systems:</b>\n"..  
		  "<b>Description:</b>A remote-controlled orbital mounting of two planetary ion cannons, this platform provides long-range defense and standoff abilities.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Heavy_Launcher",
    RequiredResearch = "Platform_Designs & Concussion_MissilesII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 105,
    DisplayedName = "Heavy Warhead Launcher",
    Description = "<b>Designation:</b> Heavy Ordinance Platform\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>10x medium concussion missile launchers\n 10x heavy concussion missile launchers\n"..
		  "<b>Systems:</b>Sheilds\n"..  
		  "<b>Description:</b>An automated defense platform that has multiple heavy warhead launchers.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles II, & Concussion Missiles III",
  },
--turbo laser platform
--mine platform
  {
    Type = Ship,
    ThingToBuild = "Vgr_Grav_Well_Mine",
    RequiredResearch = "Platform_Designs & Grav_wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 108,
    DisplayedName = "Gravity Well Mine",
    Description = "<b>Designation:</b> Interdiction Mine\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Gravity Well Generator\n"..  
		  "<b>Description:</b>Not exceptionally useful for preventing hyperspace jumps into an area, the grav well mine is more suited to interrupting hyperspace in a known hyperspace lane.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs & Gravity Wells",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Defense_Platform",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 109,
    DisplayedName = "Area Shield Generation Platform",
    Description = "<b>Designation:</b> Area Shield Generator\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Shield Projector\n"..  
		  "<b>Description:</b>A platform that can temporarily put up a large-area deflector shield. Its energy is drained quickly and it is not 100-percent effective against all weapons, as a planetary generator would be.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },

  {
    Type = Ship,
    ThingToBuild = "Vgr_Cloak_Platform",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 110,
    DisplayedName = "Area Cloak Generation Platform",
    Description = "<b>Designation:</b> Area Cloak Generator\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Shield Projector\n"..  
		  "<b>Description:</b>A Platform that can put up a large area Sensor Cloak Field\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_CloakNav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 111,
    DisplayedName = "Stealth Nav Buoy",
    Description = "<b>Designation:</b> Stealthed Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> This Bouy is sensor stealthed. Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },

--===========================================================================================================
--Heavy Platforms
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_FighterShipyard",
    RequiredResearch = "Fighter_DesignsI | Corvette_Designs | Heavy_Corvette_Designs | Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 90,
    DisplayedName = "X-7 Fighter Factory",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 400 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Fighter, corvette, platform and utility production facilities\n"..  
		  "<b>Description:</b>A small orbital fabrication facility that can have a single-use hyperdrive attached to it to facilitate construction in remote areas.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Fighter Designs I or Corvette Designs or Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_DestroyerShipyard",
    RequiredResearch = "Destroyer_Designs | Heavy_Frigate_Designs | Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 91,
    DisplayedName = "X-9 Destroyer Shipyard",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 2500 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Frigate, Destroyer, platform and utility production facilities\n"..  
		  "<b>Description:</b>A standard orbital shipyard that can have a single-use hyperdrive attached to it to facilitate construction in remote areas.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Destroyer Designs or Frigate Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_CruiserShipyard",
    RequiredResearch = "Cruiser_Designs | Heavy_Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 92,
    DisplayedName = "X-11 Cruiser Shipyard",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 7000 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Cruiser, platform and utility production facilities\n"..  
		  "<b>Description:</b>A large orbital shipyard that can have a single-use hyperdrive attached to it to facilitate construction in remote areas.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Cruiser Designs or Heavy Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_XQ_1_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 115,
    DisplayedName = "XQ-1 Platform",
    Description = "<b>Designation:</b> Starfighter firebase\n"..
		  "<b>Length:</b> 1200 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x dual turbolasers (class 7)\n 3x medium concussion missile launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>A standardized platform frame that can serve multiple roles and has extensive docking facilities.\n"..
		  "<b>Strong vs:</b>Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Bombers, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II",
  },
--Bravos I
--Bravos II
  {
    Type = Ship,
    ThingToBuild = "Vgr_Golan_I_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 118,
    DisplayedName = "Golan I Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 1231 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>28x turbolasers (class 5)\n 40x laser cannons (class 4)\n 6x medium concussion missile launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>Primarily effective at destroying corvettes and fighters along with providing customs and policing service, the Golan I platform is the smallest of the Golan orbital facilities that are commonly used.\n"..
		  "<b>Strong vs:</b>Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Golan_II_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 119,
    DisplayedName = "Golan II Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 2156 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>50x turbolasers (class 7)\n 10x medium concussion missile launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>Used primarily as a heavy gun platform, the Golan II defense platform has enough firepower to ward off any potential raiders and give pause to larger fleets that are attempting to enter the area.\n"..
		  "<b>Strong vs:</b>Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Golan_III_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 120,
    DisplayedName = "Golan III Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 2600 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>50x turbolasers (class 5)\n 24x long-range heavy proton torpedo launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>One of the largest mobile combat platforms in production, the Golan III has tremendous standoff capability and significant shielding.\n"..
		  "<b>Strong vs:</b>Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Proton Torpedos II",
  },
--research platform
--===========================================================================================================
--Utility
--===========================================================================================================

  {
    Type = Ship,
    ThingToBuild = "Vgr_Mole_Miner",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 150,
    DisplayedName = "Mole Miner",
    Description = "<b>Designation:</b> Resource Gatherer\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Resource gathering and processing equipment\n"..  
		  "<b>Description:</b>A highly efficient and durable resource-gathering machine.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 152,
    DisplayedName = "Probot",
    Description = "<b>Designation:</b> Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Long-range scanners\n"..  
		  "<b>Description:</b>A cheap and fast scout droid.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Repair_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 153,
    DisplayedName = "Repair Droid",
    Description = "<b>Designation:</b> Maintenance Droid\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Repair Equipment\n"..  
		  "<b>Description:</b>A modified labor droid that can repair significant damage to starships quickly.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_ECM_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 154,
    DisplayedName = "ECM Probe",
    Description = "<b>Designation:</b> ECM Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Jamming Equipment\n"..  
		  "<b>Description:</b>A probe that will generate interference on the enemy's scanners.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Hyperspace_Detector",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 155,
    DisplayedName = "Hyperspace Detector",
    Description = "<b>Designation:</b> Hyperspace Detector\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Hyperwave detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with equipment to detect hyperspace distortions and give advance warning of inbound vessels.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Proximity_Sensor",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 156,
    DisplayedName = "Proximity Sensor",
    Description = "<b>Designation:</b> Proximity Sensor\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Proximity Detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with sensors to detect incoming vessels in realspace.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Cloak_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 157,
    DisplayedName = "Cloak Detector Probe",
    Description = "<b>Designation:</b> Cloak Detector Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Cloak Detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with sensors to detect cloaked ships.\n",
  },
--===========================================================================================================
--Heavy Utility
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_Mining_Ship",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 151,
    DisplayedName = "Mining Ship",
    Description = "<b>Designation:</b> Resource Exploration and processor\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defenses\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads), Resource processing equipment\n"..  
		  "<b>Description:</b>A civilian vessel in military service to help discover resources that may be put to use.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Modular_Taskforce_Cruiser",
    RequiredResearch = "Destroyer_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 160,
    DisplayedName = "Modular Star Hauler",
    Description = "<b>Designation:</b> Modular Taskforce Cruiser\n"..
		  "<b>Length:</b> 1100 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b>20x Turbolasers (class 4)\n"..
		  "<b>Systems:</b>Shields, hangar (6 squads), Repair Equipment, various modules\n"..  
		  "<b>Description:</b>Designed to act as a multipurpose vessel or a fleet tender, this ship can be fitted with different modules and can perform a wide range of tasks.\n"..
		  "<b>Strong vs:</b>None\n"..
		  "<b>Weak vs:</b>All\n"..
		  "<b>Requires:</b> Destroyer Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Construction_Ship",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 161,
    DisplayedName = "Construction Ship",
    Description = "<b>Designation:</b> Heavy mobile construction ship\n"..
		  "<b>Length:</b> 3100 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Systems:</b> shields, hyperdrive, construction and resourcing facilities\n"..  
		  "<b>Description:</b> A military conversion of a civilian construction ship, it is a highly modular design that can build facilities both internally and externally in deep space.\n"..
--
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Factory_Ship",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 162,
    DisplayedName = "Mobile Factory Ship",
    Description = "<b>Designation:</b> Heavy mobile construction shipyard\n"..
		  "<b>Length:</b> 6700 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b> shields, hyperdrive, construction and resourcing facilities\n"..  
		  "<b>Description:</b>A purely military design for a mobile factory, it is heavily armoured and can produce and maintain a wide variety of vessels.\n"..
--
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs",
  },
--===========================================================================================================
--SPECIAL
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Vgr_Torpedo_Sphere",
    RequiredResearch = "Proton_TorpedosII & TurbolasersIII & Adv_tech",
    RequiredShipSubSystems = "",
    DisplayPriority = 200,
    DisplayedName = "Loronar Torpedo Sphere",
    Description = "<b>Designation:</b> Planetary Assault Weapon\n"..
		  "<b>Length:</b> 3200 m\n"..
		  "<b>Manufacturer:</b>Loronar\n"..
		  "<b>Weapons:</b>10x turbolasers (class 9)\n 500 heavy proton torpedo launchers"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Designed primarily to breach planetary shields with a single salvo, it can also be used in fleet actions by independently targetting multiple warships with smaller salvos.\n"..
		  "<b>Strong vs:</b>All\n"..
		  "<b>Weak vs:</b>All\n"..
		  "<b>Requires:</b> Proton Torpedos II, Turbolasers III, Advanced technology",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_World_Devastator",
    RequiredResearch = "Proton_TorpedosII & TurbolasersIII & Adv_tech & Droid_Tech",
    RequiredShipSubSystems = "",
    DisplayPriority = 201,
    DisplayedName = "World Devastator",
    Description = "<b>Designation:</b> Planetary Assault Weapon\n"..
		  "<b>Length:</b> 4600 m\n"..
		  "<b>Manufacturer:</b>Byss Shipyards\n"..
		  "<b>Weapons:</b>100x turbolasers (class 8)\n 80 heavy proton torpedo launchers"..
		  "<b>Systems:</b>Shields, Production facilities, various modules\n"..  
		  "<b>Description:</b>Exceptionally destructive automated factories, World Devastators strip resources from what they can scavenge and then are capable of self-upgrading and producing more war machines in internal factories.\n"..
		  "<b>Strong vs:</b>All\n"..
		  "<b>Weak vs:</b>None\n"..
		  "<b>Requires:</b> Proton Torpedos II, Turbolasers III, Advanced technology, Droid Technology",
  },
--===========================================================================================================
--SUBSYSTEMS
--===========================================================================================================
--{
--    Type = Subsystem,
--    ThingToBuild = "Vgr_MTC_Sensors_Module",
--    RequiredResearch = "",
--    RequiredShipSubSystems = "",
--    DisplayPriority = 810,
--    DisplayedName = "Sensors Module",
--    Description = "Advanced sensors for MTC",
--  },
--
--{
--    Type = Subsystem,
--    ThingToBuild = "Vgr_MTC_Repair_Module",
--    RequiredResearch = "",
 --   RequiredShipSubSystems = "",
 --   DisplayPriority = 811,
--    DisplayedName = "Repair Module",
 --   Description = "Advanced Repair for MTC",
--  },
--{
 --   Type = Subsystem,
 --   ThingToBuild = "Vgr_MTC_Resourcing_Module",
 --   RequiredResearch = "",
 --   RequiredShipSubSystems = "",
 --   DisplayPriority = 812,
 --   DisplayedName = "Resourcing Module",
 --   Description = "Advanced Resourcing for MTC",
 -- },
--{
--    Type = Subsystem,
--    ThingToBuild = "Vgr_MTC_Capture_Module",
--    RequiredResearch = "",
 --   RequiredShipSubSystems = "",
 --   DisplayPriority = 812,
 --   DisplayedName = "Capture Module",
 --   Description = "Provides boarding support for nearby units.",
--  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Assassin_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI & Cloak_Generator & Space_Troopers",
    RequiredShipSubSystems = "",
    DisplayPriority = 3322,
    DisplayedName = "Assassin Corvette",
    Description = "<b>Designation:</b> modified CR-90 Multipurpose Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 4)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, Cloaking Device, Boarding Apparatus\n"..  
		  "<b>Description:</b> The Assassin corvette, based on the CR-90 combat hull, is used for infiltration and ambushes. Its cloaking device and ability to board other ships makes this an exceptional special forces support craft.\n"..
--
		  "<b>Strong vs:</b> Heavy Corvettes\n"..
		  "<b>Weak vs:</b> strikecraft, Corvettes, Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I, Space Troopers, Cloaking Device",
  },
--===========================================================================================================
--Clone Wars Hacks
--===========================================================================================================
   {
    Type = Ship,
    ThingToBuild = "Vgr_Z95",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 70001,
    DisplayedName = "Z-95 Headhunter",
    Description = "<b>Designation:</b> Combat Interceptor\n"..
		  "<b>Length:</b> 11.8 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 6x blasters (class 3)\n 2x concussion missile launcher\n"..
		  "<b>Description:</b> Z-95s are commonly used for planetary defense due to their excellent atmospheric manuverability and their high moddability\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_ARC_170",
    RequiredResearch = "Fighter_DesignsII & Proton_TorpedosI",
    RequiredShipSubSystems = "",
    DisplayPriority = 70004,
    DisplayedName = "ARC-170",
    Description = "<b>Designation:</b> Heavy Recon Fighter\n"..
		  "<b>Length:</b> 14.5 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 2x lasers (class 5)\n 2x turreted blasters (Class 5)\n 2 Proton Torpedo Launchers (4x Salvo)\n"..
		  "<b>Systems:</b> shields \n"..
		  "<b>Description:</b> Use primarily by Clone pilots the ARC-170 is a precursor to the X-wing series.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Vgr_V19_Torrent",
    RequiredResearch = "Fighter_DesignsI & Concussion_MissilesI",
    RequiredShipSubSystems = "",
    DisplayPriority = 70003,
    DisplayedName = "V-19 Torrent",
    Description = "<b>Designation:</b>  medium Combat Interceptor\n"..
		  "<b>Length:</b> 12 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 2x blasters (class 4)\n 2x concussion missile launchers\n"..
		  "<b>Systems:</b> shields \n"..
		  "<b>Description:</b> A easily mass produced fighter that was produced during the beginning of the Clone Wars\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
{
    Type = Ship,
    ThingToBuild = "Vgr_Nimbus",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70002,
    DisplayedName = "Alpha-3 Nimbus",
    Description = "<b>Designation:</b> Fighter\n"..
		  "<b>Length:</b> 7.9 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 4x turreted blasters (class 5)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b>Used extensivly late in the clone wars the V-wing had many varients.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
{
    Type = Ship,
    ThingToBuild = "Vgr_Aethersprite",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 70005,
    DisplayedName = "Aethersprite",
    Description = "<b>Designation:</b> Scout Fighter\n"..
		  "<b>Length:</b> 9.6 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n"..
	          "<b>Systems:</b> Shields\n"..
		  "<b>Description:</b>Only built in limited quantities during the Clone Wars, this Interceptor is very agile\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I",
  },
{
    Type = Ship,
    ThingToBuild = "Vgr_Actis",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70007,
    DisplayedName = "ETA-2 Actis",
    Description = "<b>Designation:</b> Jedi Fighter\n"..
		  "<b>Length:</b> 6.5 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 6)\n 2x Ion cannons (class 2)\n"..
	          "<b>Systems:</b> none\n"..
		  "<b>Description:</b>A very tiny interceptor favored by the jedi for its high manuverability and heavy weaponry\n"..
		  "<b>Squad size:</b> 2\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_CR20_Transport",
    RequiredResearch = "Corvette_Designs & TurbolasersI & Space_Troopers",
    RequiredShipSubSystems = "",
    DisplayPriority = 70024,
    DisplayedName = "CR20 Transport",
    Description = "<b>Designation:</b> Troop Transport\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 6x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment\n"..  
		  "<b>Description:</b> A popular multipurpose drop ship used for boarding operations and planetary insertions.\n"..
		  "<b>Squad size:</b> 3\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Space Troopers, Turbolasers I",
  },
	{
    Type = Ship,
    ThingToBuild = "Vgr_Procurator_Cruiser",
    RequiredResearch = "Destroyer_Designs & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70059,
    DisplayedName = "Procurator Cruiser",	
    Description = "<b>Designation:</b> Heavy Cruiser\n"..
		  "<b>Length:</b> 1450 m\n"..
		  "<b>Manufacturer:</b> Rendilli\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 7)\n 48x turbolasers (class 4)\n 6x Heavy Concussion Missile Launchers\n 4 Medium Concussion Missile Launchers"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A venerable warship from the Old Republic it was the many vessels to fall under the budgetary axe of the Senate\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Concussion Missiles III",
  },
 {
    Type = Ship,
    ThingToBuild = "Vgr_mandator_star_dreadnought",
    RequiredResearch = "Cruiser_Designs & TurboLasersII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70070,
    DisplayedName = "Mandator Star Dreadnought",
    Description = "<b>Designation:</b> Kuati Heavy star cruiser\n"..
		  "<b>Length:</b> 6800 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
                  "<b>Weapons:</b> 450x turbolasers (class 5)\n 24x Heavy Concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (12 squads)\n"..  
		  "<b>Description:</b> An ancient design of battle cruiser that saw its last action as command ships during the clone wars, Supremely heavily armed and armoured it is exceedingly slow and unmanuverable. When used in long range engagments its thin profile and extensive armour belt makes it an ideal combatant, but it is often outmanuvered by more deft foes.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II, Concussion Missiles III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Vgr_Thranta_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70071,
    DisplayedName = "Thranta War Frigate",
    Description = "<b>Designation:</b> Alderaanian War Cruiser\n"..
		  "<b>Length:</b> 250 m\n"..
		  "<b>Manufacturer:</b>Alderaanian Shipworks\n"..
		  "<b>Weapons:</b> 16x turbolasers (class 4)\n 4x Ion Cannons (class 4)\n 24x Lasers (Class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Built before the Alderaanian system disarmed, these vessels are quite powerful for their size.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
   {
    Type = Ship,
    ThingToBuild = "Vgr_Vainglorious_Cruiser",
    RequiredResearch = "Destroyer_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 70072,
    DisplayedName = "Vainglorious Cruiser",	
    Description = "<b>Designation:</b> Heavy Cruiser\n"..
		  "<b>Length:</b> 922 m\n"..
		  "<b>Manufacturer:</b> Rendilli\n"..
		  "<b>Weapons:</b> 40x turbolasers (class 7)"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A design Favored in the old republic, it fell out of use because of the use of smaller more heavily armed warships.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs",
  },
{
    Type = Ship,
    ThingToBuild = "Vgr_Invincible_dreadnaught",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70073,
    DisplayedName = "Invincible Dreadnought",
    Description = "<b>Designation:</b> Heavy Dreadnought\n"..
		  "<b>Length:</b> 2100 m\n"..
		  "<b>Manufacturer:</b>Aklashan Heavy Starshipworks\n"..
                  "<b>Weapons:</b> 20x turbolasers (class 8)\n 20x laser Cannons (class 5)\n 10x Heavy concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (6 squads)\n"..  
		  "<b>Description:</b> With some vessels nearly 1000 standard years old, Aklashan Invincible Dreadnoughts are still formidable warships and occasionally are brought back into service and updated for planetary defense fleets or as a part of a pirate fleet\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Concussion Missiles III\n",
  },
}