Ship = 0
SubSystem = 1
build = {
  {
    Type = Ship,
    ThingToBuild = "Hgn_Z95",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 4,
    DisplayedName = "Z-95 Headhunter",
    Description = "<b>Designation:</b> Combat Interceptor\n"..
		  "<b>Length:</b> 11.8 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 6x blasters (class 3)\n 2x concussion missile launcher\n"..
		  "<b>Systems:</b> shields\n"..
		  "<b>Description:</b> Headhunters are commonly used for planetary defense due to their excellent atmospheric maneuverability and ease of maintenance.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Long_Probe_Y_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 5,
    DisplayedName = "Long Probe Y-wing",
    Description = "<b>Designation:</b>  Modified BTL-S3 Long range Surveilence Craft\n"..
		  "<b>Length:</b> 16 m\n"..
		  "<b>Manufacturer:</b>Koensayr\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n"..
		  "<b>Systems:</b> Long range scanners, shields, hyperdrive \n"..
		  "<b>Description:</b> A modified version of the Y-wing, it is much faster and carries many long-range scanners in place of the heavy weaponry.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> None \n"..
		  "<b>Weak vs:</b> All \n"..
		  "<b>Requires:</b> Fighter Designs I\n",
		
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Y_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 6,
    DisplayedName = "Y-wing",
    Description = "<b>Designation:</b> BTL-S3 Heavy Strike Fighter\n"..
		  "<b>Length:</b> 16 m\n"..
		  "<b>Manufacturer:</b>Koensayr\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n 2x turreted ion cannons (class 2)\n 2x proton torpedo launchers (8x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> An old and reliable fighter, its poor maneuverability is offset by its arsenal of weapons that includes ion cannons and torpedoes.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_X_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 7,
    DisplayedName = "X-wing",
    Description = "<b>Designation:</b> T65-B Space Superiority Fighter Bomber\n"..
		  "<b>Length:</b> 12.5 m\n"..
		  "<b>Manufacturer:</b>Incom\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n 2x proton torpedo launchers (4x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> The mainstay fighter of the Alliance, the X-wing's all-around flexibility endears it to its pilots.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_A_wing",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 8,
    DisplayedName = "A-wing",
    Description = "<b>Designation:</b> RZ-1 Space Superiority Interceptor\n"..
		  "<b>Length:</b> 9.6 m\n"..
		  "<b>Manufacturer:</b> Dodonna/Blissex\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n 2x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A very fast and agile interceptor, the A-wing provides almost no protection for the pilot.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_B_wing",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 9,
    DisplayedName = "B-wing",
    Description = "<b>Designation:</b>B-51 Heavy Assualt Bomber\n"..
		  "<b>Length:</b> 19.6 m\n"..
		  "<b>Manufacturer:</b>Slayn & Korpil\n"..
		  "<b>Weapons:</b> 3x blasters (class 5)\n 3x ion cannons (class 2)\n 2x proton torpedo launchers (14x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> Extremely heavily shielded and armoured, the B-wing was design to engage Imperial destroyers with minimal support.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Skipray_Blastboat",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 13,
    DisplayedName = "Skipray Blastboat",
    Description = "<b>Designation:</b> GAT-12h Heavy Assualt Escort\n"..
		  "<b>Length:</b> 19 m\n"..
		  "<b>Manufacturer:</b>Seinar\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n 3x ion cannons (class 2)\n1x proton torpedo launcher (8x salvo)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A commonly used assault fighter, its ability to carry a larger payload makes it more of a light corvette than a starfighter. It is very heavily armoured and boasts impressive weaponry for its size.\n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Lambda_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 14,
    DisplayedName = "Lambda Shuttle",
    Description = "<b>Designation:</b> Lambda Armed Multipurpose Courier\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>Seinar/Cygnus\n"..
		  "<b>Weapons:</b> 4x blasters (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A ubiquitous armoured shuttle, the Lambda-class is highly configurable for multiple mission types, though in its common configuration it is slow and poorly armed.\n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Strong vs:</b> Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Escort_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 15,
    DisplayedName = "Escort Shuttle",
    Description = "<b>Designation:</b> Armored Escort\n"..
		  "<b>Length:</b> 30 m\n"..
		  "<b>Manufacturer:</b>Cygnus\n"..
		  "<b>Weapons:</b> 1x laser (class 4)\n 3x blasters (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A more military evolution of the Lambda-class, the addition of a rear laser turret makes this shuttle ideal for escorting other ships that expect to come under fire from starfighter attack.\n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Assault_Transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 16,
    DisplayedName = "Assault Transport",
    Description = "<b>Designation:</b> Heavy Assault Boarding Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b>KonGar\n"..
		  "<b>Weapons:</b> 4x lasers (class 4)\n 2x heavy rocket launchers (6x salvo)n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment  \n"..  
		  "<b>Description:</b> An exceptionally effective boarding craft, the Omega assault transport also is designed to be able to destroy what can't be boarded with its heavy rockets. Additionally, the four turreted lasers are effective at eliminating intercepting assault craft.\n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Escort_Transport",
    RequiredResearch = "Corvette_Designs & Space_MinesI & TurbolasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 17,
    DisplayedName = "Escort Transport",
    Description = "<b>Designation:</b> Heavy Escort Utility Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 4x lasers (class 5)\n 2x ion cannons (class 2)\n 2x proton torpedo launchers (12x salvo)\n 2x anti-strikecraft minelayers n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment, minelayers\n"..  
		  "<b>Description:</b> A multi-role craft designed to be able to complete sorties unassisted, the Escort Transport is armed with mines that can be deployed to devastating effect on unsuspecting strike craft.\n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Space Mines I, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 22,
    DisplayedName = "Corellian Gunship",
    Description = "<b>Designation:</b> GunShip\n"..
		  "<b>Length:</b> 120 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n 6x lasers (class 5)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> One of the many ships produced by CEC, the Corellian gunship is actually a class of heavily-armed small warships that see constant upgrades and refits.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 24,
    DisplayedName = "Corellian Corvette",
    Description = "<b>Designation:</b> CR-90 Multipurpose Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Designed as a multirole ship, the CR-90 wasn't specifically intended to engage in combat, but its moderate armament is sufficient to render it a useful warship.\n"..

		  "<b>Strong vs:</b> Heavy Corvettes\n"..
		  "<b>Weak vs:</b> strikecraft, Corvettes, Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Nebulon_B_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 32,
    DisplayedName = "Nebulon B Frigate",
    Description = "<b>Designation:</b> EF-76B Escort Frigate\n"..
		  "<b>Length:</b> 300 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 12x turbolasers (class 4) \n 12x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A relatively old starship design, the EF76-B dates back almost to the clone wars. Lightly armed for a frigate, it was later augmented with hangar bays during the galactic civil war.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Assault_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 51,
    DisplayedName = "Assault Frigate",
    Description = "<b>Designation:</b> Modified Dreadnaught\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>Modified Rendili Dreadnaught Cruiser\n"..
                  "<b>Weapons:</b> 15x turbolasers (class 7)\n 20x lasers (class 4)\n 15x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Essentially stripped-down and automated Dreadnaught Cruisers, assault frigates were designed to eliminate the large crew complements needed for the older ships.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC80b_Destroyer",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 62,
    DisplayedName = "MC-80 Liberty",
    Description = "<b>Designation:</b> MC-80 Destroyer\n"..
		  "<b>Length:</b> 1500 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 40x turbolasers (class 5)\n 30x ion cannons (class 3)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The MC-80 class denotes a group of converted luxury liners instead of a specific class of ship.\n This variant is representative of the Liberty designs and is slightly more heavily armed at the expense of maneuverability.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Ion Cannons II\n",
  },
{
   Type = Ship,
   ThingToBuild = "Hgn_Home_One_Cruiser",
   RequiredResearch = "Cruiser_Designs & TurboLasersII & Ion_CannonsII",
   RequiredShipSubSystems = "",
   DisplayPriority = 83,
   DisplayedName = "Independence Cruiser",
   Description = "<b>Designation:</b> Command ship\n"..
		 "<b>Length:</b> 4600 m\n"..
		 "<b>Manufacturer:</b>Mon Calamari\n"..
                 "<b>Weapons:</b> 29x turbolaser batteries (class 4)\n 36x ion cannon batteries (class 3)\n"..
		 "<b>Systems:</b> shields, hyperdrive, hangar (20 squads)\n"..  
		 "<b>Description:</b> One of the largest converted Mon Calamari vessels, this cruiser, famously designated Home One at the battle of Endor, was primarily used for its extensive hangar facilities, command and control and sheer staying power. It is somewhat poorly armed but has tremendous shielding.\n"..
		 "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		 "<b>Weak vs:</b> Cruisers\n"..
		 "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II\n",
  },
--===========================================================================================================
--Platforms
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_Nav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 100,
    DisplayedName = "Nav Buoy",
    Description = "<b>Designation:</b>  Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use.\n"..
		  "<b>Strong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Missile_Platform",
    RequiredResearch = "Platform_Designs & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 102,
    DisplayedName = "Missile Platform",
    Description = "<b>Designation:</b> Point Defense Platform\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x multipurpose ordinance launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Using multiple warhead types, this platform can engage a wide range of vessels from starfighters to frigates.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Perimeter_Defense",
    RequiredResearch = "Platform_Designs & TurboLasersI & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 103,
    DisplayedName = "Perimeter Defense Platform",
    Description = "<b>Designation:</b> Perimeter Defense Platform\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x turbolasers (class 4)\n 2x multipurpose warhead launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Useful for defense, the perimeter defense platform combines automated targetting of incoming warheads with stand-off turbolasers.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles I, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Ion_Platform",
    RequiredResearch = "Platform_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 104,
    DisplayedName = "Heavy Ion Emplacement",
    Description = "<b>Designation:</b> Long range disablement emplacment\n"..
		  "<b>Length:</b> 100 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b>2x planetary-scale ion cannons\n"..
		  "<b>Systems:</b>\n"..  
		  "<b>Description:</b>A remote-controlled orbital mounting of two planetary ion cannons, this platform provides long-range defense and standoff abilities.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Heavy_Launcher",
    RequiredResearch = "Platform_Designs & Concussion_MissilesII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 105,
    DisplayedName = "Heavy Warhead Launcher",
    Description = "<b>Designation:</b> Heavy Ordinance Platform\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>10x medium concussion missile launchers\n 10x heavy concussion missile launchers\n"..
		  "<b>Systems:</b>Sheilds\n"..  
		  "<b>Description:</b>An automated defense platform that has multiple heavy warhead launchers.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles II, & Concussion Missiles III",
  },
--turbo laser platform
--mine platform
  {
    Type = Ship,
    ThingToBuild = "Hgn_Grav_Well_Mine",
    RequiredResearch = "Platform_Designs & Grav_wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 108,
    DisplayedName = "Gravity Well Mine",
    Description = "<b>Designation:</b> Interdiction Mine\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Gravity Well Generator\n"..  
		  "<b>Description:</b>Not exceptionally useful for preventing hyperspace jumps into an area, the grav well mine is more suited to interrupting hyperspace in a known hyperspace lane.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs & Gravity Wells",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Defense_Platform",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 109,
    DisplayedName = "Area Shield Generation Platform",
    Description = "<b>Designation:</b> Area Shield Generator\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Shield Projector\n"..  
		  "<b>Description:</b>A platform that can temporarily put up a large-area deflector shield. Its energy is drained quickly and it is not 100-percent effective against all weapons, as a planetary generator would be.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_CloakNav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 111,
    DisplayedName = "Stealth Nav Buoy",
    Description = "<b>Designation:</b> Stealthed Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> This Bouy is sensor stealthed. Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },
--===========================================================================================================
--Utility
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_Repair_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 153,
    DisplayedName = "Repair Droid",
    Description = "<b>Designation:</b> Maintanence Droid\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Repair Equipment\n"..  
		  "<b>Description:</b>A modified labor droid that can repair significant damage to starships quickly.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_ECM_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 154,
    DisplayedName = "ECM Probe",
    Description = "<b>Designation:</b> ECM Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Jamming Equipment\n"..  
		  "<b>Description:</b>A probe that will generate interference on the enemy's scanners.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Hyperspace_Detector",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 155,
    DisplayedName = "Hyperspace Detector",
    Description = "<b>Designation:</b> Hyperspace Detector\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Hyperwave detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with equipment to detect hyperspace distortions and give advanced warning of inbound vessels.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Proximity_Sensor",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 156,
    DisplayedName = "Proximity Sensor",
    Description = "<b>Designation:</b> Proximity Sensor\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Proximity Detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with sensors to detect incoming vessels in realspace.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Galofree_Transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 159,
    DisplayedName = "Galofree Transport",
    Description = "<b>Designation:</b> Modified Transport\n"..
		  "<b>Length:</b> 110 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>4x Lasers (class 3)\n"..
		  "<b>Systems:</b>Support and Repair equipment, Boarding apparatus\n"..  
		  "<b>Description:</b>A multipurpose civilian transport that can assist in fleet operations by capturing or repairing vessels.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Action_IV",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 160,
    DisplayedName = "Action VI Transport",
    Description = "<b>Designation:</b> Modified Transport\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b>4x Lasers (class 3)\n"..
		  "<b>Systems:</b>Long Range Sensors, Sensor Stealth, ECM Jamming equipment\n"..  
		  "<b>Description:</b>A converted civilian vessel fitted with a comprehensive sensors package.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 15200,
    DisplayedName = "Probot",
    Description = "<b>Designation:</b> Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Long-range scanners\n"..  
		  "<b>Description:</b>A cheap and fast scout droid.\n",
  },
}