-- LuaDC version 0.9.19
-- 5/23/2004 7:32:31 PM
-- LuaDC by Age2uN
-- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net
--
smTwkBlinkTime = 0.3
smTwkZoomTime = 1
smTwkZoomMainView = 0.2
smTwkZoomOutDistance = 1000
smTwkMinZoomOutDistance = 1000
smTwkMaxZoomOutDistance = 450000000
smTwkNearClipPlane = 1000
smTwkFarClipPlane = 20000000000000
smTwkFocusCull = 1000
smTwkMaxMovementDistance = 60000000000000000
smTwkWidescreen = 1
smTwkBlinkTransitionTime = 0.07
smTwkBlinkOnFraction = 0.8
smTwkHighlightMaxAlpha = 0.3
friendlyPixelColour = 
    { 0, 1, 0, 1, }
alliedPixelColour = 
    { 1, 1, 0, 1, }
enemyPixelColour = 
    { 1, 0, 0, 1, }
neutralPixelColour = 
    { 0.9, 0.9, 0.3, 1, }
friendlyPixelSize = 3
alliedPixelSize = 3
enemyPixelSize = 3
missilePixelSize = 3
missilePixelColour = 
    { 1, 1, 0.199, 1, }
miscPixelSize = 2
miscPixelColour = 
    { 1, 1, 1, 1, }
worldPlaneColour = 
    { 0.64, 0.46, 0, 0.2, }
worldLineColour = 
    { 0.64, 0.46, 0, 1, }
worldPlaneToWorldBoundSize = 1
horizonToCameraZoom = 3
letterboxAspect = 1.5
smWorldplaneFlashOnTime = 0.25
smWorldplaneFlashOffTime = 0.25
SPI_WorldPlaneScale = 1
SPI_HorizonLineScale = 2
SPI_HorizonOrigin = 3
SPI_WorldPlaneColour = 4
SPI_WorldLineColour = 5
horizonRadius = 120000
horizonHeight = 0.07
horizonNumberScale = 0.07
horizonNumberAspect = 1.6
worldGraphics = 
    { 
    { 
        scaleParam = SPI_WorldPlaneScale, 
        colourParam = SPI_WorldLineColour, 
        mesh = 
        { 
            colour = 
                { 0.64, 0.46, 0, 1, }, 
            lineWeight = 1, 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\WorldPlaneWireframe.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, 0, 0, }, 
            scale = 
                { 1, 1, 1, }, 
            visibility = 
                { 0, }, 
            invisibility = 
                { "SVF_FlashOff", }, }, }, 
    { 
        scaleParam = SPI_WorldPlaneScale, 
        colourParam = SPI_WorldPlaneColour, 
        mesh = 
        { 
            colour = 
                { 0.64, 0.46, 0, 0.2, }, 
            lineWeight = 1, 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\DiskAbove.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, 0, 0, }, 
            scale = 
                { 1, 1, 1, }, 
            visibility = 
                { "SVF_Above", }, 
            invisibility = 
                { "SVF_FlashOff", }, }, }, 
    { 
        scaleParam = SPI_WorldPlaneScale, 
        colourParam = SPI_WorldLineColour, 
        mesh = 
        { 
            colour = 
                { 1, 1, 1, 1, }, 
            texture = "data:UI\\SensorsManager\\Meshes\\CompassNumbers.tga", 
            lineWeight = 1, 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\CompassNumbersAbove.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, 0, 0, }, 
            scale = 
                { 1, 1, 1, }, 
            visibility = 
                { "SVF_Above", }, 
            invisibility = 
                { "SVF_FlashOff", }, }, }, 
    { 
        scaleParam = SPI_WorldPlaneScale, 
        colourParam = SPI_WorldLineColour, 
        mesh = 
        { 
            colour = 
                { 1, 1, 1, 1, }, 
            texture = "data:UI\\SensorsManager\\Meshes\\CompassNumbers.tga", 
            lineWeight = 1, 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\CompassNumbersBelow.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, 0, 0, }, 
            scale = 
                { 1, 1, 1, }, 
            visibility = 
                { "SVF_Below", }, 
            invisibility = 
                { "SVF_FlashOff", }, }, }, 
    { 
        scaleParam = SPI_WorldPlaneScale, 
        colourParam = SPI_WorldPlaneColour, 
        mesh = 
        { 
            colour = 
                { 0.64, 0.46, 0, 0.2, }, 
            lineWeight = 1, 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\DiskBelow.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, 0, 0, }, 
            scale = 
                { 1, 1, 1, }, 
            visibility = 
                { "SVF_Below", }, 
            invisibility = 
                { "SVF_FlashOff", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        colourParam = SPI_WorldLineColour, 
        mesh = 
        { 
            colour = 
                { 0.64, 0.46, 0, 1, }, 
            lineWeight = 1, 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\HorizonAbove.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, 0, 0, }, 
            scale = 
                { 1, 1, 1, }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        colourParam = SPI_WorldLineColour, 
        mesh = 
        { 
            colour = 
                { 0.64, 0.46, 0, 1, }, 
            lineWeight = 1, 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\HorizonBelow.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, 0, 0, }, 
            scale = 
                { 1, 1, 1, }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\000.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, horizonHeight, -1, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\020.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.342, horizonHeight, -0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\040.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.6428, horizonHeight, -0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\060.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.866, horizonHeight, -0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\080.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.9848, horizonHeight, -0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\100.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.9848, horizonHeight, 0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\120.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.866, horizonHeight, 0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\140.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.6428, horizonHeight, 0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\160.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.342, horizonHeight, 0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\180.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, horizonHeight, 1, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\200.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.342, horizonHeight, 0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\220.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.6428, horizonHeight, 0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\240.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.866, horizonHeight, 0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\260.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.9848, horizonHeight, 0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\280.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.9848, horizonHeight, -0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\300.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.866, horizonHeight, -0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\320.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.6428, horizonHeight, -0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\340.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.342, horizonHeight, -0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Above", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\000.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, -(horizonHeight), -1, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\020.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.342, -(horizonHeight), -0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\040.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.6428, -(horizonHeight), -0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\060.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.866, -(horizonHeight), -0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\080.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.9848, -(horizonHeight), -0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\100.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.9848, -(horizonHeight), 0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\120.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.866, -(horizonHeight), 0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\140.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.6428, -(horizonHeight), 0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\160.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0.342, -(horizonHeight), 0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\180.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { 0, -(horizonHeight), 1, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\200.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.342, -(horizonHeight), 0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\220.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.6428, -(horizonHeight), 0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\240.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.866, -(horizonHeight), 0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\260.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.9848, -(horizonHeight), 0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\280.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.9848, -(horizonHeight), -0.1736, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\300.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.866, -(horizonHeight), -0.5, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\320.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.6428, -(horizonHeight), -0.766, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    { 
        scaleParam = SPI_HorizonLineScale, 
        mesh = 
        { 
            texture = "data:UI\\SensorsManager\\Meshes\\340.tga", 
            LODs = 
                { 1, "UI\\SensorsManager\\Meshes\\Billboard.hod", }, }, 
        placement3D = 
        { 
            position = 
                { -0.342, -(horizonHeight), -0.9397, }, 
            scale = 
                { horizonNumberScale, horizonNumberScale / horizonNumberAspect, horizonNumberScale, }, 
            placementFlags = 
                { "scaledPos", "spriteYAxis", }, 
            visibility = 
                { "SVF_Below", }, }, }, 
    }
