Ship = 0
SubSystem = 1
build = {
--===========================================================================================================
--FIGHTERS
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "ben_T_Wing",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 1,
    DisplayedName = "T-wing",
    Description = "<b>Designation:</b>  Light Combat Interceptor\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Hoersh-Kessel Drive Inc.\n"..
		  "<b>Weapons:</b> 2x blasters (class 4)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields \n"..
		  "<b>Description:</b> A cheap and agile fighter favored by pirates and private militias\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Z95",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 2,
    DisplayedName = "Z-95 Headhunter",
    Description = "<b>Designation:</b> Combat Interceptor\n"..
		  "<b>Length:</b> 11.8 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 6x blasters (class 3)\n 2x concussion missile launcher\n"..
		  "<b>Description:</b> Z-95s are commonly used for planetary defense due to their excellent atmospheric manuverability and their high moddability\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_Nimbus",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70002,
    DisplayedName = "Alpha-3 Nimbus",
    Description = "<b>Designation:</b> Fighter\n"..
		  "<b>Length:</b> 7.9 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 4x turreted blasters (class 5)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b>Used extensivly late in the clone wars the V-wing had many varients.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:",
},
  {
    Type = Ship,
    ThingToBuild = "ben_Cloakshape",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 3,
    DisplayedName = "Cloakshape",
    Description = "<b>Designation:</b>  Light Combat Interceptor\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n 2x Light concussion missile launcher\n"..
		  "<b>Description:</b> A cheap and agile fighter favored by pirates and private militias\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_R41",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 4,
    DisplayedName = "R-41 Starchaser",
    Description = "<b>Designation:</b>  Light Combat Interceptor\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Hoersh-Kessel Drive Inc.\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n 2x Light concussion missile launcher\n 2x Ion Cannons (class 2)\n"..
		  "<b>Description:</b> A heavy fighter favored by pirates and private militias\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Preybird",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 5,
    DisplayedName = "Preybird",
    Description = "<b>Designation:</b> Heavy assault fighter\n"..
		  "<b>Length:</b> 22 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b> 2x lasers (class 5)\n 2x Concussion Missile Launchers\n"..
		  "<b>Systems:</b> Shields, Hyperdrive \n"..
		  "<b>Description:</b> Built initially as a powerful fighter, the preybird was redesigned to carry heavy lasers\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Long_Probe_Y_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 6,
    DisplayedName = "Long Probe Y-wing",
    Description = "<b>Designation:</b>  Modified BTL-S3 Long range Surveilence Craft\n"..
		  "<b>Length:</b> 16 m\n"..
		  "<b>Manufacturer:</b>Koensayr\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n"..
		  "<b>Systems:</b> Long range scanners, shields, hyperdrive \n"..
		  "<b>Description:</b> A modified version of the Y-wing, it is much faster and carries many long range scanners in place of the normal weapons\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> None \n"..
		  "<b>Weak vs:</b> All \n"..
		  "<b>Requires:</b> Fighter Designs I\n",
		
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Y_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 7,
    DisplayedName = "Y-wing",
    Description = "<b>Designation:</b> BTL-S3 Heavy Strike Fighter\n"..
		  "<b>Length:</b> 16 m\n"..
		  "<b>Manufacturer:</b>Koensayr\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n 2x turreted ion cannons (class 2)\n 2x proton torpedo launchers (8x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> An old and reliable fighter its poor manuverability is offset by its arsenal of weapons that includes ion cannons and torpedos\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_I7_Howlrunner",
    RequiredResearch = "Fighter_DesignsII & Proton_TorpedosI",
    RequiredShipSubSystems = "",
    DisplayPriority = 8,
    DisplayedName = "I-7 Howlrunner",
    Description = "<b>Designation:</b> I-7 Howlrunner Strike Fighter\n"..
		  "<b>Length:</b> 11.4 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 2x blasters (class 6)\n 2x proton torpedo Launcher (4x salvo)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b> Howlrunners are a follow up design by Incom to win back contracts from the Empire after the T-65 teams defection, the result is a slightly underpowered fighter that still mounts shielding and a hyperdrive\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II, Proton Torpedos I",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_A9_Interceptor",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 9,
    DisplayedName = "A-9 Vigilance",
    Description = "<b>Designation:</b> A-9 Vigilance Advanced Interceptor\n"..
		  "<b>Length:</b> 7.4 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n"..
		  "<b>Systems:</b> none \n"..
		  "<b>Description:</b> The A-9's exceptional speed and manuverability supplement the very deadly, advanced turreted blaster systems\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
{
    Type = Ship,
    ThingToBuild = "ben_XTIE",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 10,
    DisplayedName = "X-TIE",
    Description = "<b>Designation:</b>  Heavy Combat Interceptor\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b> Ugly\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n"..
		  "<b>Description:</b> A combination of a TIE fighter cockpit and X-wing lasers and engines, high manuverability, but low speed\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
{
    Type = Ship,
    ThingToBuild = "ben_YTIE",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 11,
    DisplayedName = "TYE-Wing",
    Description = "<b>Designation:</b>  High Speed Interceptor\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b> Ugly\n"..
		  "<b>Weapons:</b> 2x blasters (class 6)\n"..
		  "<b>Description:</b> A combination of a TIE fighter cockpit and Y-wing engines, High speed but low manuverability\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_TieWing",
    RequiredResearch = "Fighter_DesignsII & Proton_TorpedosI",
    RequiredShipSubSystems = "",
    DisplayPriority = 12,
    DisplayedName = "X-Ceptor",
    Description = "<b>Designation:</b> Heavy Fighter\n"..
		  "<b>Length:</b> 12.5 m\n"..
		  "<b>Manufacturer:</b> Ugly\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n 2x proton torpedo Launcher (4x salvo)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b> A combination of a TIE interceptor and X-wing, very powerful and fast, if it wasn't for the shoddy construction job the fighter would be superior to an X-wing in space combat\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II, Proton Torpedos I",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Clutch",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 13,
    DisplayedName = "Clutch",
    Description = "<b>Designation:</b> Medium Fighter\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Modified TIE V-39\n"..
		  "<b>Weapons:</b> 5x blasters (class 6)\n"..
	          "<b>Systems:</b> Shields\n"..
		  "<b>Description:</b>A modified version of the TIE sentinal stripped of its ion cannons and fitted with over-powered blasters\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
{
    Type = Ship,
    ThingToBuild = "ben_Vulture_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 14,
    DisplayedName = "Vulture Droid",
    Description = "<b>Designation:</b> droid Fighter\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Xi-Char\n"..
		  "<b>Weapons:</b> 2x blasters (class 3)\n"..
	          "<b>Systems:</b> \n"..
		  "<b>Description:</b>Only effective in numbers, the Vulture droid is a very cheap fighter\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_Actis",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70007,
    DisplayedName = "ETA-2 Actis",
    Description = "<b>Designation:</b> Jedi Fighter\n"..
		  "<b>Length:</b> 6.5 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 2x blasters (class 6)\n 2x Ion cannons (class 2)\n"..
	          "<b>Systems:</b> none\n"..
		  "<b>Description:</b>A very tiny interceptor favored by the jedi for its high manuverability and heavy weaponry\n"..
		  "<b>Squad size:</b> 2\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_Aethersprite",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 15,
    DisplayedName = "Aethersprite",
    Description = "<b>Designation:</b> Scout Fighter\n"..
		  "<b>Length:</b> 9.6 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n"..
	          "<b>Systems:</b> Shields\n"..
		  "<b>Description:</b>Only built in limited quantities during the Clone Wars, this Interceptor is very agile\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },

 {
    Type = Ship,
    ThingToBuild = "ben_V19_Torrent",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 16,
    DisplayedName = "V-19 Torrent",
    Description = "<b>Designation:</b>  medium Combat Interceptor\n"..
		  "<b>Length:</b> 12 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 2x blasters (class 4)\n 2x concussion missile launchers\n"..
		  "<b>Systems:</b> shields \n"..
		  "<b>Description:</b> A easily mass produced fighter that was produced during the beginning of the Clone Wars\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
 {
    Type = Ship,
    ThingToBuild = "ben_Nantex",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 17,
    DisplayedName = "Nantex Interceptor",
    Description = "<b>Designation:</b>  medium Combat Interceptor\n"..
		  "<b>Length:</b> 13 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 1x lasers (class 5)"..
		  "<b>Description:</b> Produced by the Geonosian foundries, these vessels are cheap but heavily armed.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
 {
    Type = Ship,
    ThingToBuild = "ben_ARC_170",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 18,
    DisplayedName = "ARC-170",
    Description = "<b>Designation:</b> Heavy Recon Fighter\n"..
		  "<b>Length:</b> 14.5 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 2x lasers (class 5)\n 2x turreted blasters (Class 5)\n 2 Proton Torpedo Launchers (4x Salvo)\n"..
		  "<b>Systems:</b> shields \n"..
		  "<b>Description:</b> Use primarily by Clone pilots the ARC-170 is a precursor to the X-wing series.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_X_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 19,
    DisplayedName = "X-wing",
    Description = "<b>Designation:</b> T65-B Space Superiority Fighter Bomber\n"..
		  "<b>Length:</b> 12.5 m\n"..
		  "<b>Manufacturer:</b>Incom\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n 2x proton torpedo launchers (4x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> The mainstay fighter of the Alliance, the X-wing's all-around flexibility endears it to its pilots.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I\n",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_Nimbus",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 20,
    DisplayedName = "Alpha-3 Nimbus",
    Description = "<b>Designation:</b> Fighter\n"..
		  "<b>Length:</b> 7.9 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 4x turreted blasters (class 5)\n"..
	          "<b>Systems:</b> Shields, Hyperdrive\n"..
		  "<b>Description:</b>Used extensivly late in the clone wars the V-wing had many varients.\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_Tri_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 21,
    DisplayedName = "Tri Droid",
    Description = "<b>Designation:</b> droid Fighter\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b> Xi-Char\n"..
		  "<b>Weapons:</b> 1x laser(class 2)\n 3x blasters (class 3)\n 2x Buzz droid missiles"..
	          "<b>Systems:</b> \n"..
		  "<b>Description:</b>A highly effective droid fighter, it is quite expensive and heavily armed\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_TechnoUnion_Fighter",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 22,
    DisplayedName = "Mankvim-814",
    Description = "<b>Designation:</b> Interceptor\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b> Techno Union\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)"..
	          "<b>Systems:</b>Shields \n"..
		  "<b>Description:</b>Probably the most well rounded Separatist fighters, these vessels are cheap to produce and have shields\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
--===========================================================================================================
--CORVETTES
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "ben_Skipray_Blastboat",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 40,
    DisplayedName = "Skipray Blastboat",
    Description = "<b>Designation:</b> GAT-12h Heavy Assualt Escort\n"..
		  "<b>Length:</b> 19 m\n"..
		  "<b>Manufacturer:</b>Seinar\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n 3x ion cannons (class 2)\n1x proton torpedo launcher (8x slavo)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A commonly used assault fighter, its ability to carry a larger payload makes it more of a light corvette than a starfighter. It is very heavily armoured and boasts impressive weaponry for its size \n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Lambda_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 41,
    DisplayedName = "Lambda Shuttle",
    Description = "<b>Designation:</b> Lambda Armed Multipurpose Courier\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>Seinar/Cygnus\n"..
		  "<b>Weapons:</b> 4x blasters (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A ubiquitious armoured shuttle, the lambda is highly configurable for multiple missions, though in its common configuration it is slow and poorly armed \n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Stong vs:</b> Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_boarding_transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 413434,
    DisplayedName = "Boarding Transport",
    Description = "<b>Designation:</b> Lambda Armed Multipurpose Courier\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>Seinar/Cygnus\n"..
		  "<b>Weapons:</b> 4x blasters (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A ubiquitious armoured shuttle, the lambda is highly configurable for multiple missions, though in its common configuration it is slow and poorly armed \n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Stong vs:</b> Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Escort_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 42,
    DisplayedName = "Escort Shuttle",
    Description = "<b>Designation:</b> Armored Escort\n"..
		  "<b>Length:</b> 30 m\n"..
		  "<b>Manufacturer:</b>Cygnus\n"..
		  "<b>Weapons:</b> 1x laser (class 4)\n 3x blasters (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> Effectivly a heavily modified lambda, the rear laser turret makes this craft ideal for escorting other ships that expect to come under fire from starfighter attack \n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Assault_Transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 43,
    DisplayedName = "Assault Transport",
    Description = "<b>Designation:</b> Heavy Assault Boarding Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b>KonGar\n"..
		  "<b>Weapons:</b> 4x lasers (class 4)\n 2x heavy rocket launchers (6x salvo)n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment  \n"..  
		  "<b>Description:</b> An exceptionally effective boarding craft, the Omega assault transport also is designed to be able to destroy what can't be boarded with its heavy rockets, additionally the 4 lasers are effective at eliminating intercepting assault craft \n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Escort_Transport",
    RequiredResearch = "Corvette_Designs & Space_MinesI & TurbolasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 44,
    DisplayedName = "Escort Transport",
    Description = "<b>Designation:</b> Heavy Escort Utility Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 4x lasers (class 5)\n 2x ion cannons (class 2)\n 2x proton torpedo launchers (12x salvo)\n 2x anti-strikecraft minelayers n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment, minelayers\n"..  
		  "<b>Description:</b> A multi-role craft designed to be able to fulfill missions unescorted the Escort Transport is armed with mine that can be deployed to devastating effect on unsuspecting strike craft \n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Space Mines I, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Corellian_Patrol_Ship",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 45,
    DisplayedName = "PB-950 Patrol Ship",
    Description = "<b>Designation:</b> PB-950 Patrol Craft\n"..
		  "<b>Length:</b> 37 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 1x laser (class 5)\n 2x ion cannons (class 2)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Primarily designed for policing duty, the PB-950 is very manuverable and armed for interception of strike craft or pursuing weakly armoured vessels\n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Guardian_Light_Cruiser",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 46,
    DisplayedName = "Guardian Light Cruiser",
    Description = "<b>Designation:</b> Customs Cruiser\n"..
		  "<b>Length:</b> 42 m\n"..
		  "<b>Manufacturer:</b>SFS\n"..
		  "<b>Weapons:</b> 4x lasers (class 5)n\n"..
		  "<b>Systems:</b> shields\n"..  
		  "<b>Description:</b> The Guardian is designed as a planetary customs vessel, however it is small enough to be stored in a larger ships hanger bay for deployment as an escort\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> Strike Craft \n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Corellian_Lt_Gunship",
    RequiredResearch = "Corvette_Designs & TurbolasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 47,
    DisplayedName = "Corellian Picket Ship",
    Description = "<b>Designation:</b> Picket Ship\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 4)\n 2x ion cannons (class 2)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A smaller derivative of the common CR-90 corellian corvette, the picket ship is has a higher thrust to weight ratio allowing it to quickly respond to threats\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Turbolasers I\n",
  },

--===========================================================================================================
--HEAVY CORVETTES
--===========================================================================================================
--cc5500
  {
    Type = Ship,
    ThingToBuild = "ben_Agrave_Picket",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 60,
    DisplayedName = "Agrave Picket",
    Description = "<b>Designation:</b> Agrave Picket\n"..
		  "<b>Length:</b> 190 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 6)\n 8x lasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Designed as a rapid responce picket ship, the Agrave provides heavy weaponry on a very fast platform\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Corellian_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 61,
    DisplayedName = "Corellian Gunship",
    Description = "<b>Designation:</b> GunShip\n"..
		  "<b>Length:</b> 120 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n 6x lasers (class 5)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> One of the many ships produced by CEC, the Corellian gunship is actually a class of heavily armed small warships that see constant upgrades and refits\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_System_Patrol_Craft",
    RequiredResearch = "Heavy_Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 62,
    DisplayedName = "System Patrol Craft",
    Description = "<b>Designation:</b> IPV-1 System Patrol Ship\n"..
		  "<b>Length:</b> 120 m\n"..
		  "<b>Manufacturer:</b>Seinar\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields\n"..  
		  "<b>Description:</b> System Patrol craft are used primarily to chase down pirates and smugglers\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Corellian_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 63,
    DisplayedName = "Corellian Corvette",
    Description = "<b>Designation:</b> CR-90 Multipurpose Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Designed as a multirole ship the CR-90 isn't specifically designed for combat, but its moderate armament is sufficient to render it a useful warship\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> Heavy Corvettes\n"..
		  "<b>Weak vs:</b> strikecraft, Corvettes, Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Heavy_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 64,
    DisplayedName = "Corellian Heavy Corvette",
    Description = "<b>Designation:</b> Modified CR-90 Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 4)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A complete refit of the classic CR-90 hull, the modified corvette is significantly more combat worthy\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> strikecraft, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Marauder_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 65,
    DisplayedName = "Marauder Corvette",
    Description = "<b>Designation:</b> Heavy Pursuit Corvette\n"..
		  "<b>Length:</b> 195 m\n"..
		  "<b>Manufacturer:</b>Republic Sienar\n"..
		  "<b>Weapons:</b> 16x turbolasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An older starship design with a slim profile and a heavy complement of turbolasers.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> strikecraft, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Corellian_Heavy_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 66,
    DisplayedName = "Corellian Heavy Gunship",
    Description = "<b>Designation:</b> Heavy Gunship\n"..
		  "<b>Length:</b> 230 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 5)\n 12x turbolasers (class 4)\n 6x lasers (class 5) \n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An extention of the gunship philosophy the heavy gunship was designed to go head to head with much larger vessels. All uneccessary equipment was left out of the design, leaving a somewhat odd looking vessel.\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> strikecraft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II, Concussion Missiles II\n",
  },
--===========================================================================================================
--Frigates
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "ben_CC7700_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 70,
    DisplayedName = "CC-7700 Frigate",
    Description = "<b>Designation:</b> CC-7700 Light Interdiction Frigate\n"..
		  "<b>Length:</b> 300 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
 		  "<b>Weapons:</b> 8x turbolasers (class 6) \n 14x lasers (class 5)\n 6x Concussion Missile Launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, Gravity Well Projectors\n"..  
		  "<b>Description:</b> Originally designed as a heavy gunshi Seinar's introduction of gravity well projectors with the 418 series prompted the Corellian designers to upgrade the CC-7700, giving it basic interdiction capability.\n"..
		  "<b>Stong vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Gravity Well Projectors\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_CC9600_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 71,
    DisplayedName = "CC-9600 Frigate",
    Description = "<b>Designation:</b> CC-9600 Light Missile Frigate\n"..
		  "<b>Length:</b> 270 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
 		  "<b>Weapons:</b> 8x turbolasers (class 6) \n 10x lasers (class 5)\n 8x Concussion Missile Launchers\n 8x Medium Concussion Missile Launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (2 squads)\n"..  
		  "<b>Description:</b> Developed by CEC as an open market warship the CC-9600 never found common acceptance in the larger navies of the galaxy, primarily because its armament was expendable and it shared relativly few components with other CEC desgins, making repairs difficult \n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Concussion Missiles II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Nebulon_B_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 72,
    DisplayedName = "Nebulon B Frigate",
    Description = "<b>Designation:</b> EF-76B Escort Frigate\n"..
		  "<b>Length:</b> 300 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 12x turbolasers (class 4) \n 12x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (2 squads)\n"..  
		  "<b>Description:</b> A relativly old starship design, the EF76-B dates almost back to the clone wars. Lightly armed for a frigate it was later augmented with hanger bays during the galactic civil war\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Carrack_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 73,
    DisplayedName = "Carrack Cruiser",
    Description = "<b>Designation:</b> Medium warship\n"..
		  "<b>Length:</b> 350 m\n"..
		  "<b>Manufacturer:</b>Damorian Manufacturing\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Carrack cruiser is a post Clone Wars design. It has heavy armament for its size and is relativly fast\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Quasar_Fire",
    RequiredResearch = "Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 74,
    DisplayedName = "Quasar Fire Carrier",
    Description = "<b>Designation:</b> Quasar-Fire Dedicated Starfighter Carrier\n"..
		  "<b>Length:</b> 350 m\n"..
		  "<b>Manufacturer:</b>Sorosub\n"..
		  "<b>Weapons:</b> 2x lasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (6 squads)\n"..  
		  "<b>Description:</b> A refit of the Quasarfire bulk transport, these vessels saw early action with the New Republic, not many were put in service due to the rather flimsy nature of the vessels\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> none\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Frigate Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Bayonet_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 75,
    DisplayedName = "Bayonet Light Cruiser",
    Description = "<b>Designation:</b> Light Frigate\n"..
		  "<b>Length:</b> 280 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7) \n 6x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An older KDY design, the Bayonet is designed for rapid deployment and heavy firepower on a small, easy to produce hull\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Corellian_Light_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 76,
    DisplayedName = "Corellian Light Frigate",
    Description = "<b>Designation:</b> Medium Frigate\n"..
		  "<b>Length:</b> 280 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 16x turbolasers (class 5)\n 30x lasers (class 5)\n 8x ion cannons (class 4)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Corellian light frigate saw extensive service during the dark empire era, it boasts impressive weaponry for its size, but has very poor acceleration\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Strikecraft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Corellian_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Concussion_MissilesII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 77,
    DisplayedName = "Corellian Frigate",
    Description = "<b>Designation:</b> Medium Frigate\n"..
		  "<b>Length:</b> 420 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7)\n 12x lasers (class 4)\n 8x ion cannons (class 4)\n 4x concussion missile launchers\n 4x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Corellian frigate saw extensive service during the dark empire era, It is more heavily armoured than the light Frigate and has additional weaponry\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Strikecraft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Loronar_Strike_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 78,
    DisplayedName = "Loronar Strike Cruiser",
    Description = "<b>Designation:</b> Strike Frigate\n"..
		  "<b>Length:</b> 450 m\n"..
		  "<b>Manufacturer:</b>Loronar\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x turbolasers (class 5)\n 10x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (2 squads)\n"..  
		  "<b>Description:</b> A modular design, the strike cruiser is a formidable warship and sees service with many private militias as well as in larger navies\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },

  {
    Type = Ship,
    ThingToBuild = "Ben_Gun_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 80,
    DisplayedName = "Gun Frigate",
    Description = "<b>Designation:</b> Gun Frigate\n"..
		  "<b>Length:</b> 355 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b> 40x turbolasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A design Favored by militia groups and pirates since it has tremendous firepower for its size and large uniterupted fire arc, it however, has a very weak shielding system.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Thranta_Frigate",
    RequiredResearch = "Frigate_Designs & TurbolasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 81,
    DisplayedName = "Thranta War Frigate",
    Description = "<b>Designation:</b> Alderaanian War Cruiser\n"..
		  "<b>Length:</b> 250 m\n"..
		  "<b>Manufacturer:</b>Alderaanian Shipworks\n"..
		  "<b>Weapons:</b> 16x turbolasers (class 4)\n 4x Ion Cannons (class 4)\n 24x Lasers (Class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Built before the Alderaanian system disarmed, these vessels are quite powerful for their size.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_HardCell",
    RequiredResearch = "Frigate_Designs & TurbolasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 82,
    DisplayedName = "Hardcell",
    Description = "<b>Designation:</b> Light Escort Frigate\n"..
		  "<b>Length:</b> 195 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b> 3x turbolasers (class 7)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Using a solid fuel booster system the hard cell is very inefficient\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Pinnance",
    RequiredResearch = "Frigate_Designs & TurbolasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 83,
    DisplayedName = "Pinnance",
    Description = "<b>Designation:</b> Light Escort Frigate\n"..
		  "<b>Length:</b> 230 m\n"..
		  "<b>Manufacturer:</b>Geonosians\n"..
		  "<b>Weapons:</b> 1x Prow mounted particle cannon\n2x Turbolasers (class 7)\n 4x turbolasers (class 6)\n 4x lasers (class 5)"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Equiped with advanced sensor cloaking technology the pinannce is a fast strike vessel\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Liberator_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 84,
    DisplayedName = "Liberator Cruiser",
    Description = "<b>Designation:</b> Frigate Carrier\n"..
		  "<b>Length:</b> 398 m\n"..
		  "<b>Manufacturer:</b>Sorusuub\n"..
                  "<b>Weapons:</b> 24x turbolasers (class 5)\n 20x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (10 squads)\n"..  
		  "<b>Description:</b> A highly compact warship, the Liberator is essentially a hangar bristling with weapons.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_TrafedII",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 85,
    DisplayedName = "Trafed II Missile Frigate",
    Description = "<b>Designation:</b> Frigate Carrier\n"..
		  "<b>Length:</b> 398 m\n"..
		  "<b>Manufacturer:</b>Sorusuub\n"..
                  "<b>Weapons:</b> 24x turbolasers (class 5)\n 20x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (10 squads)\n"..  
		  "<b>Description:</b> A highly compact warship, the Liberator is essentially a hangar bristling with weapons.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
--===========================================================================================================
--Heavy Frigates
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Ben_Assault_Frigate2",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 89,
    DisplayedName = "Assault Frigate MK2",
    Description = "<b>Designation:</b> Modified Assualt Frigate\n"..
		  "<b>Length:</b> 520 m\n"..
		  "<b>Manufacturer:</b>Modified Cruiser\n"..
                  "<b>Weapons:</b> 20x turbolasers (class 7)\n 10x lasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive, Hanger (2 squads)\n"..  
		  "<b>Description:</b> Modified from an old cruiser hull the MK2 Assault Frigate shares little in common with its larger cousin besides its high power to weight ratio and low crew complements\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Eidolon_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 90,
    DisplayedName = "Eidolon Cruiser",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 550 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
                  "<b>Weapons:</b> 14x turbolasers (class 7)\n 10x turbolasers (class 5)\n 10x ion cannons (class 4)\n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (4 squads)\n"..  
		  "<b>Description:</b> Designed by KDY, the Eidolon was meant to be a direct competitor to the Loronar Strike cruiser, but out perform it in every way. It saw very limited service due to the end of the Galactiv cival war after Endor\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Bulk_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 91,
    DisplayedName = "Bulk Cruiser",
    Description = "<b>Designation:</b> Modified Neutron Bulk Cruiser\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b>Rendili\n"..
                  "<b>Weapons:</b> 30x lasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An old freighter design the Neutron bulk cruiser isn't armed to combat other capital ships, however verses fighters and light corvettes its small guns' fast tracking is effective\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b>Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Dreadnaught",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 92,
    DisplayedName = "Dreadnaught Cruiser",
    Description = "<b>Designation:</b> Dreadnaught Heavy Cruiser\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b>Rendili\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x lasers (class 4)\n 10x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An ancient starship, Dreadnaught Cruisers were in service for more than 100 years before the clone wars. Refitting and modernization efforts have kept these ships around and they are still effective, if slow, warships despite their age\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Enforcer_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 93,
    DisplayedName = "Enforcer Cruiser",
    Description = "<b>Designation:</b> Enforcer class Heavy Frigate\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b> SFS\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 6)\n 10x lasers (class 4)\n 6x ion cannons (class 6)\n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (4 squads)\n"..  
		  "<b>Description:</b> Enforcers were designed during the rise of the New Order to replace the aging frigates of the day. Cheap to produce, they have been refitted for different special use missions or are detailed to smaller systems or as escorts\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Escort_Carrier",
    RequiredResearch = "Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 94,
    DisplayedName = "Escort Carrier",
    Description = "<b>Designation:</b> Escort Carrier\n"..
		  "<b>Length:</b> 500 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 10x lasers (class 3)\n"..
		  "<b>Systems:</b> shields, hyperdrive, Hanger (12 squads)\n"..  
		  "<b>Description:</b> Escort Carriers are designed to provide a hanger bay for the Empire's non-hyperdrive equiped fighters and to provide extra starfighter cover in large scale engagements\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs",
  },  
--MC-X
  {
    Type = Ship,
    ThingToBuild = "Ben_Corellian_Missile_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 95,
    DisplayedName = "Corellian Missile Frigate",
    Description = "<b>Designation:</b> Heavy Missile Frigate\n"..
		  "<b>Length:</b> 820 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 12x turbolasers (class 7)\n 20x Lasers (class 5)\n 12x ion cannons (class 4)\n 24x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Primarily used only in the Corellian Sectors jurisdiction the missile frigate is still available through standard channels.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Assault_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 96,
    DisplayedName = "Assault Frigate",
    Description = "<b>Designation:</b> Modified Assualt Frigate\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>Modified Rendili Dreadnaught Cruiser\n"..
                  "<b>Weapons:</b> 15x turbolasers (class 7)\n 20x lasers (class 4)\n 15x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Essentially stripped down and automated Dreadnaught Cruisers, assault frigates were designed to eliminate the large crew complments needed for the older ships\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Corellian_Heavy_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 97,
    DisplayedName = "Corellian Heavy Frigate",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 890 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 9)\n 18x TurboLasers (class 7)\n 10x TurboLasers (class 4)\n 14x ion cannons (class 4)\n 8x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (3 squads)\n"..  
		  "<b>Description:</b> Primarily used only in the Corellian Sectors jurisdiction the Heavy frigate is still available through standard channels.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers III, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Munificent_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersIII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 98,
    DisplayedName = "Munificent Star Frigate",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 825 m\n"..
		  "<b>Manufacturer:</b>Hoersh Kessel\n"..
                  "<b>Weapons:</b> 1x turbolaser (class 15)\n 2x turbolasers (class 10)\n 26x TurboLasers (class 4)\n 2x ion cannons (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (4 squads)\n"..  
		  "<b>Description:</b> Used by the Intergalactic Banking Clan, these vessels have sophisticated communication equipment and hyperdrives. they are also very heavily armed.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers III, Ion Cannons II",
  },

--===========================================================================================================
--Destroyers
--===========================================================================================================
--bothan assault cruiser
   {
    Type = Ship,
    ThingToBuild = "Ben_Acclamator_II_Cruiser",
    RequiredResearch = "Destroyer_Designs & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 110,
    DisplayedName = "Acclamator II Cruiser",	
    Description = "<b>Designation:</b> Star Frigate\n"..
		  "<b>Length:</b> 750 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7)\n 14x turbolasers (class 4)\n 4x medium concussion missile launchers"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (4 squads)\n"..  
		  "<b>Description:</b> A more heavily armed varient of the Acclamator, it sacrifices internal storage for increased power generation and hanger facilities\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Concussion MissilesII",
  }, 
   {
    Type = Ship,
    ThingToBuild = "Ben_Acclamator_Cruiser",
    RequiredResearch = "Destroyer_Designs & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 111,
    DisplayedName = "Acclamator Cruiser",	
    Description = "<b>Designation:</b> Assailt Cruiser\n"..
		  "<b>Length:</b> 750 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 14x turbolasers (class 4)\n 2x medium concussion missile launchers"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> Normally used as a troop ship, it is armed to be able to participate in fleet battles\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Concussion MissilesII",
  },
   {
    Type = Ship,
    ThingToBuild = "Ben_Procurator_Cruiser",
    RequiredResearch = "Destroyer_Designs & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 112,
    DisplayedName = "Procurator Cruiser",	
    Description = "<b>Designation:</b> Heavy Cruiser\n"..
		  "<b>Length:</b> 1450 m\n"..
		  "<b>Manufacturer:</b> Rendilli\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 7)\n 48x turbolasers (class 4)\n 6x Heavy Concussion Missile Launchers\n 4 Medium Concussion Missile Launchers"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A venerable warship from the Old Republic it was the many vessels to fall under the budgetary axe of the Senate\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Concussion Missiles III",
  },
   {
    Type = Ship,
    ThingToBuild = "Ben_Vainglorious_Cruiser",
    RequiredResearch = "Destroyer_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 113,
    DisplayedName = "Vainglorious Cruiser",	
    Description = "<b>Designation:</b> Heavy Cruiser\n"..
		  "<b>Length:</b> 922 m\n"..
		  "<b>Manufacturer:</b> Rendilli\n"..
		  "<b>Weapons:</b> 40x turbolasers (class 7)"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A design Favored in the old republic, it fell out of use because of the use of smaller more heavily armed warships.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs",
  },

  {
    Type = Ship,
    ThingToBuild = "ben_Victory_I_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 114,
    DisplayedName = "Victory I Destroyer",
    Description = "<b>Designation:</b> Victory I class Missile Destroyer\n"..
		  "<b>Length:</b> 900 m\n"..
		  "<b>Manufacturer:</b> Rendilli Stardrive\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 5)\n 40x turbolasers (class 2)\n 80x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (2 squads)\n"..  
		  "<b>Description:</b> The Victory I dates from the Clone Wars, it is the precursor to the more formidable modern imperial warships. It has an impressive arsenal of heavy concussion missile launchers and can perform planetary landings, despite this advantage it is poorly armored\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Concussion Missiles III",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Victory_II_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 115,
    DisplayedName = "Victory II Destroyer",
    Description = "<b>Designation:</b> Victory II class Destroyer\n"..
		  "<b>Length:</b> 900 m\n"..
		  "<b>Manufacturer:</b> Rendilli Stardrive\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 7)\n 20x turbolasers (class 5)\n 10x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Produced at the very end of the Clone Wars the  Victory II was an attempt to make a cheaper more combat worthy vessel by sacrificing the missile launchers and hanger in exchange for heavier armament and faster drives, it saw limited use, as it was quickly superceeded by newer vessels\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Victory_III_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 116,
    DisplayedName = "Modified Victory Destroyer",
    Description = "<b>Designation:</b> Modified Victory Destroyer\n"..
		  "<b>Length:</b> 900 m\n"..
		  "<b>Manufacturer:</b> Rendilli Stardrive\n"..
		  "<b>Weapons:</b> 28x turbolasers (class 7)\n 20x turbolasers (class 5)\n 20x ion cannons (class 4)\n 4x Heavy Torpedo Launchers"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A modified Victory Destroyer updated with more modern compenents, it is faster and has heavier weaponry\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III, Ion Cannons II, Concussion MissilesIII",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Venator_Destroyer",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 117,
    DisplayedName = "Venator Destroyer",
    Description = "<b>Designation:</b> Venator Destroyer\n"..
		  "<b>Length:</b> 1050 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 24x turbolasers (class 7)\n 16x turbolasers (class 5)\n 16x ion cannons (class 5)\n 4x Medium Concussion Missile Launchers"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (4 squads)\n"..  
		  "<b>Description:</b> Put to use during the end of the clone wars Venator Destroyers were the pride of the Republic fleet, they were more heaivly armed and more manuverable than the Victory SDs and also had heavy ion cannons to deal with the Seperatists droid vessels\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Ion Cannons II, Concussion MissilesII",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Providence_Cruiser",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 118,
    DisplayedName = "Providence Cruiser",
    Description = "<b>Designation:</b> Providence Carrier Cruiser\n"..
		  "<b>Length:</b> 1008 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 28x turbolasers (class 8)\n 34x turbolasers (class 4)\n 2x ion cannons (class 5)\n 12x Heavy Proton Torpedo Launchers (60x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> The Providence Carrier-Cruiser has an unprecidented arsenal along with shields modelled after stolen mon calimari technology, sensor cloaking and a cavernous hanger. Very few of these warships were constructed and fewer survived the Clone Wars.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III, Ion Cannons II,Proton Torpedos II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Recusant_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 119,
    DisplayedName = "Recusant Destroyer",
    Description = "<b>Designation:</b> Support Destroyer\n"..
		  "<b>Length:</b> 1187 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 2x turbolasers (class 12)\n 4x turbolasers (class 8)\n 6x Double Turbolasers (class 7)\n 5x Turbolasers (class 7)\n 20x Lasers (class 5)"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (6 squads)\n"..  
		  "<b>Description:</b> Many of these ships were built by the Confederacy during the clone wars, they are Skeletal in Structure and are decently armed.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III\n",
  },
--===========================================================================================================
--Cruisers
--===========================================================================================================


  {
    Type = Ship,
    ThingToBuild = "Ben_Modular_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 130,
    DisplayedName = "Modular Battle Cruiser",
    Description = "<b>Designation:</b> Modified Super Bulk Freighter\n"..
		  "<b>Length:</b> 4400 m\n"..
		  "<b>Manufacturer:</b>Trans Gal Meg\n"..
                  "<b>Weapons:</b> 96x turbolasers (class 10)\n 4x ion cannons (class 6)\n 40x Heavy Concussion Missile Launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (6 squads)\n"..  
		  "<b>Description:</b> Modified from a Trans Gal Meg Super-frieghter the modular battle cruiser can be fitted with a variety of weapons mounted in and around the cargo pods.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II, Concussion Missiles III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Dauntless_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 8452,
    DisplayedName = "Dauntless Cruiser",
    Description = "<b>Designation:</b> ECM Cruiser\n"..
		  "<b>Length:</b> 2600 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 20x turbolasers (class 8)\n 56x turbolasers (class 4)\n 40x pulsed ion cannons (class 4)\n 6x ion cannons (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads), ECM equipment\n"..  
		  "<b>Description:</b> Concerted from Old passenger liners the Dauntless cruisers were fitted with extensive ECM capabilities and also a tremndous array of ion weaponry. Although very rare, these vessels helped the Alliance during the Rebellion.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers III, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Lucrehulk",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 131,
    DisplayedName = "Lucrehulk DCS",
    Description = "<b>Designation:</b> Droid Control Ship\n"..
		  "<b>Length:</b> 3255 m\n"..
		  "<b>Manufacturer:</b>Hoerch Kessel\n"..
		  "<b>Weapons:</b> 80x lasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> Used by the Trade Federation, these vessels are Freighters modified to carry droid master control computers and act as carriers for thousands of battle droids. The center dome is landing capable.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Lucrehulk_BB",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 132,
    DisplayedName = "Lucrehulk BB",
    Description = "<b>Designation:</b> Droid Battleship\n"..
		  "<b>Length:</b> 3105 m\n"..
		  "<b>Manufacturer:</b>Hoerch Kessel\n"..
		  "<b>Weapons:</b> 96x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> An upgraded combat capable version of the contorl ship, it sacrifices the ability to coordinate droid fighters in exchange for greater survivability.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Bulwark2_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 133,
    DisplayedName = "Bulwark Battle Cruiser",
    Description = "<b>Designation:</b> Bulwark Heavy Dreadnought\n"..
		  "<b>Length:</b> 6400 m\n"..
		  "<b>Manufacturer:</b>Trans Gal Meg\n"..
                  "<b>Weapons:</b> 120x turbolasers (class 6)\n 40x ion cannons (class 3)\n 40x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (12 squads)\n"..  
		  "<b>Description:</b> The Bulwark Battle Cruiser is an old, slow, unreliable starship. Used more as a staging platform for other operations it saw very limited combat use by the rebellion. It is formidably armed for close range attacks, but is outranged by newer warships\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II, Concussion Missiles III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_Invincible_dreadnaught",
    RequiredResearch = "Destroyer_Designs & TurboLasersII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 134,
    DisplayedName = "Invincible Dreadnought",
    Description = "<b>Designation:</b> Heavy Dreadnought\n"..
		  "<b>Length:</b> 2100 m\n"..
		  "<b>Manufacturer:</b>Aklashan Heavy Starshipworks\n"..
                  "<b>Weapons:</b> 20x turbolasers (class 8)\n 20x laser Cannons (class 5)\n 10x Heavy concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (6 squads)\n"..  
		  "<b>Description:</b> With some vessels nearly 1000 standard years old, Aklashan Invincible Dreadnoughts are still formidable warships and occasionally are brought back into service and updated for planetary defense fleets or as a part of a pirate fleet\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Concussion Missiles III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "ben_mandator_star_dreadnought",
    RequiredResearch = "Cruiser_Designs & TurboLasersII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 135,
    DisplayedName = "Mandator Star Dreadnought",
    Description = "<b>Designation:</b> Kuati Heavy star cruiser\n"..
		  "<b>Length:</b> 6800 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
                  "<b>Weapons:</b> 450x turbolasers (class 5)\n 24x Heavy Concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (12 squads)\n"..  
		  "<b>Description:</b> An ancient design of battle cruiser that saw its last action as command ships during the clone wars, Supremely heavily armed and armoured it is exceedingly slow and unmanuverable. When used in long range engagments its thin profile and extensive armour belt makes it an ideal combatant, but it is often outmanuvered by more deft foes.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II, Concussion Missiles III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Armada_Battleship",
    RequiredResearch = "TurboLasersIII & Concussion_MissilesII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 136,
    DisplayedName = "Armada Star-Battleship",
    Description = "<b>Designation:</b> Armada class StarBattleship\n"..
		  "<b>Length:</b> 7600 m\n"..
		  "<b>Manufacturer:</b> CEC\n"..
		  "<b>Weapons:</b> 120x turbolasers (class 8)\n 196x turbolasers (class 6)\n 100x lasers (class 5)\n 60x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (10 squads)\n"..  
		  "<b>Description:</b> Used Primarily in the Corellian Sector, these Star Battleships are Ancient designs that have been continously refitted and redesigned throughout the history of the republic. The newest versions are available on the open market\n"..
		  "<b>Strong vs:</b> All\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Turbolasers III, Concussion Missiles II, Ion Cannons II",
  },




--===========================================================================================================
--Platforms
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Ben_Nav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 200,
    DisplayedName = "Nav Buoy",
    Description = "<b>Designation:</b>  Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Gun_Turret",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 201,
    DisplayedName = "Gun Turret",
    Description = "<b>Designation:</b> Point Defense Platform\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>2x Double Blasters (class 5)\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Suited mainly for anti-starfighter defense, this automated turret can be deployed cheaply\n"..
		  "<b>Stong vs:</b> Fighters\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Missile_Platform",
    RequiredResearch = "Platform_Designs & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 202,
    DisplayedName = "Missile Platform",
    Description = "<b>Designation:</b> Point Defense Platform\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x multipurpose ordinance launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Using multiple different warheads this platform can engage a wide range of vessels from star fighters to frigates\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Perimeter_Defense",
    RequiredResearch = "Platform_Designs & TurboLasersI & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 203,
    DisplayedName = "Perimeter Defense Platform",
    Description = "<b>Designation:</b> Perimeter Defense Platform\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x Turbolasers (class 4)\n 2x Multipurpose warhead launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Useful for defense the perimeter defense platform combines automated targetting of incoming warheads with stand-off turbolasers\n"..
		  "<b>Stong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles I, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Ion_Platform",
    RequiredResearch = "Platform_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 204,
    DisplayedName = "Heavy Ion Emplacement",
    Description = "<b>Designation:</b> Long range disablement emplacment\n"..
		  "<b>Length:</b> 100 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b>2x Planetary Scale Ion Cannons\n"..
		  "<b>Systems:</b>\n"..  
		  "<b>Description:</b>A remote controlled orbital mounting of two planetary ion cannons this platform provides long range defense and stand off abilities\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Heavy_Launcher",
    RequiredResearch = "Platform_Designs & Concussion_MissilesII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 205,
    DisplayedName = "Heavy Warhead Launcher",
    Description = "<b>Designation:</b> Heavy Ordinance Platform\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>10x Medium Concussion Missile Launchers\n 10x Heavy Concussion Missile Launchers\n"..
		  "<b>Systems:</b>Sheilds\n"..  
		  "<b>Description:</b>An Automated defense platform that has multiple heavy warhead launchers\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles II, & Concussion Missiles III",
  },
--turbo laser platform
--mine platform
  {
    Type = Ship,
    ThingToBuild = "Ben_Grav_Well_Mine",
    RequiredResearch = "Platform_Designs & Grav_wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 208,
    DisplayedName = "Gravity Well Mine",
    Description = "<b>Designation:</b> Interdiction Mine\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Gravity Well Generator\n"..  
		  "<b>Description:</b>Not exceptionally useful for preventing hyperspace jumps into an area, the grav well mine is more suited to interupting hyperspace in a known hyperspace lane\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs & Gravity Wells",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Defense_Platform",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 209,
    DisplayedName = "Area Shield Generation Platform",
    Description = "<b>Designation:</b> Area Shield Generator\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Shield Projector\n"..  
		  "<b>Description:</b>A Platform that can temporarily put up a large area deflector shield, its energy is drained quickly however and it is not 100 percent effective verses all weapons as a ground based generator would be\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Cloak_Platform",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 210,
    DisplayedName = "Area Cloak Generation Platform",
    Description = "<b>Designation:</b> Area Cloak Generator\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Shield Projector\n"..  
		  "<b>Description:</b>A Platform that can put up a large area Sensor Cloak Field\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_CloakNav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 211,
    DisplayedName = "Stealth Nav Buoy",
    Description = "<b>Designation:</b> Stealthed Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> This Bouy is sensor stealthed. Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },
--===========================================================================================================
--Heavy Platforms
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Ben_FighterShipyard",
    RequiredResearch = "Fighter_DesignsI | Corvette_Designs | Heavy_Corvette_Designs | Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 290,
    DisplayedName = "X-7 Fighter Factory",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 400 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Fighter, corvette, platform and utility production facilities\n"..  
		  "<b>Description:</b>A small standard orbital fabrication facility that can have a single use hyperdrive attached to it to facilitate construction in remote areas\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Fighter Designs I or Corvette Designs or Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_DestroyerShipyard",
    RequiredResearch = "Destroyer_Designs | Heavy_Frigate_Designs | Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 291,
    DisplayedName = "X-9 Destroyer Shipyard",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 2500 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Frigate, Destroyer, platform and utility production facilities\n"..  
		  "<b>Description:</b>A standard orbital Shipyard that can have a single use hyperdrive attached to it to facilitate construction in remote areas\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Destroyer Designs or Frigate Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_CruiserShipyard",
    RequiredResearch = "Cruiser_Designs | Heavy_Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 292,
    DisplayedName = "X-11 Cruiser Shipyard",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 7000 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Cruiser, platform and utility production facilities\n"..  
		  "<b>Description:</b>A Large standard orbital Shipyard that can have a single use hyperdrive attached to it to facilitate construction in remote areas\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Cruiser Designs or Heavy Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_XQ_1_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 215,
    DisplayedName = "XQ-1 Platform",
    Description = "<b>Designation:</b> Starfighter firebase\n"..
		  "<b>Length:</b> 1200 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x dual Turbolasers (class 7)\n 3x Medium Concussion Missile Launchers\n"..
		  "<b>Systems:</b>Shields, hanger (12 squads)\n"..  
		  "<b>Description:</b>A standardized platform frame that can serve multiple roles and has extensive docking facilities\n"..
		  "<b>Stong vs:</b>Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Bombers, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II",
  },
--Bravos I
--Bravos II
  {
    Type = Ship,
    ThingToBuild = "Ben_Golan_I_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 218,
    DisplayedName = "Golan I Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 1231 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>28x Turbolasers (class 5)\n 40x Laser cannons (Class 4)\n 6x Medium Concussion Missile Launchers\n"..
		  "<b>Systems:</b>Shields, hanger (12 squads)\n"..  
		  "<b>Description:</b>Primarily effective at destroying corvettes and fighters along with providing customs and policing service, the Golan I platform is the smallest of the Golan orbital facilities that is commonly used\n"..
		  "<b>Stong vs:</b>Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Golan_II_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 219,
    DisplayedName = "Golan II Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 2156 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>50x Turbolasers (class 7)\n 10x Medium Concussion Missile Launchers\n"..
		  "<b>Systems:</b>Shields, hanger (12 squads)\n"..  
		  "<b>Description:</b>Used primarily as a heavy gun platform the Golan II defense platform has enough fire power to ward off any potential raiders and gives pause to larger fleets that are attempting to enter the area\n"..
		  "<b>Stong vs:</b>Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Medium Concussion Missiles",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Golan_III_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 220,
    DisplayedName = "Golan III Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 2600 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>50x Turbolasers (class 5)\n 24x Long Range Heavy Proton Torpedo Launchers\n"..
		  "<b>Systems:</b>Shields, hanger (12 squads)\n"..  
		  "<b>Description:</b>One of the largest mobile combat platforms in production, the Golan III has tremendous stand off capability and significant sheilding\n"..
		  "<b>Stong vs:</b>Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Proton Torpedos II",
  },
--research platform

--===========================================================================================================
--Utility
--===========================================================================================================

  {
    Type = Ship,
    ThingToBuild = "Ben_Mole_Miner",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 250,
    DisplayedName = "Mole Miner",
    Description = "<b>Designation:</b> Resource Gatherer\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Resource Gathering and processing equipment\n"..  
		  "<b>Description:</b>An Expensive, if highly effective resource gathering machine\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Repair_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 253,
    DisplayedName = "Repair Droid",
    Description = "<b>Designation:</b> Maintanence Droid\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Repair Equipment\n"..  
		  "<b>Description:</b>A modified labor droid that can repair significant damage to starships quickly\n",
  },

  {
    Type = Ship,
    ThingToBuild = "Ben_ECM_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 254,
    DisplayedName = "ECM Probe",
    Description = "<b>Designation:</b> ECM Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Jamming Equipment\n"..  
		  "<b>Description:</b>A probe that will generate interference on the enemies scanners\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Hyperspace_Detector",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 255,
    DisplayedName = "Hyperspace Detector",
    Description = "<b>Designation:</b> Hyperspace Detector\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Hyperwave detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with equipment to detect hyperspace distortions and give advanced warning of inbound vessels\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Proximity_Sensor",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 256,
    DisplayedName = "Proximity Sensor",
    Description = "<b>Designation:</b> Proximity Sensor\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Proximity Detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with sensors to detect incoming vessels in realspace\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Cloak_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 257,
    DisplayedName = "Cloak Detector Probe",
    Description = "<b>Designation:</b> Cloak Detector Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Cloak Detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with sensors to detect cloaked ships\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Galofree_Transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 259,
    DisplayedName = "Galofree Transport",
    Description = "<b>Designation:</b> Modified Transport\n"..
		  "<b>Length:</b> 110 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>4x Lasers (class 3)\n"..
		  "<b>Systems:</b>Support and Repair equipment, Boarding apparatus\n"..  
		  "<b>Description:</b>A multipurpose civilian transport that can help in fleet operation by repairing vessels\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 15200,
    DisplayedName = "Probot",
    Description = "<b>Designation:</b> Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Long-range scanners\n"..  
		  "<b>Description:</b>A cheap and fast scout droid.\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Ben_Action_IV",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 260,
    DisplayedName = "Action VI Transport",
    Description = "<b>Designation:</b> Modified Transport\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b>4x Lasers (class 3)\n"..
		  "<b>Systems:</b>Long Range Sensors, Sensor Stealth, ECM Jamming equipment\n"..  
		  "<b>Description:</b>A converted civilian vessel fitted with a comprehensive sensors package\n",
  },

--===========================================================================================================
--Heavy Utility
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Ben_Mining_Ship",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 251,
    DisplayedName = "Mining Ship",
    Description = "<b>Designation:</b> Resource Exploration and processor\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defenses\n"..
		  "<b>Systems:</b>Shields, hanger (12 squads), Resource processing equipment\n"..  
		  "<b>Description:</b>A civilian vessel in military service to help discover resources that may be put to use\n",
  }, 
  {
    Type = Ship,
    ThingToBuild = "Ben_Construction_Ship",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 271,
    DisplayedName = "Construction Ship",
    Description = "<b>Designation:</b> Heavy mobile construction ship\n"..
		  "<b>Length:</b> 3100 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Systems:</b> shields, hyperdrive, construction and resourcing facilities\n"..  
		  "<b>Description:</b> A military conversion of a civilian construction ship, it is a highly modular design that can build facilities both internally and externally in deep space\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs",
  },
--factory ship
--===========================================================================================================
--SPECIAL
--===========================================================================================================
{
    Type = Ship,
    ThingToBuild = "Ben_Raven",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 701236,
    DisplayedName = "Raven Interceptor",
    Description = "",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_Corellian_Runner",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 701266,
    DisplayedName = "Blockcade Runner",
    Description = "",
  },
{
    Type = Ship,
    ThingToBuild = "Ben_Corellian_Hammerhead",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 701216,
    DisplayedName = "Hammerhead Frigate",
    Description = "Frigate used back in the days of the Old Republic. Given the nickname Hammerhead because of the unique forward weapon bay design.",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Leviathan_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70099,
    DisplayedName = "Leviathan Cruiser",
    Description = "<b>Designation:</b> Providence Carrier Cruiser\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 28x turbolasers (class 8)\n 34x turbolasers (class 4)\n 2x ion cannons (class 5)\n 12x Heavy Proton Torpedo Launchers (60x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> Ancient destroyer of the Old Republic, back in it's time it was a force to be reckoned with.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III, Ion Cannons II,Proton Torpedos II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_Corellian_Old_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70100,
    DisplayedName = "Corellian Destroyer",
    Description = "<b>Designation:</b> Providence Carrier Cruiser\n"..
		  "<b>Length:</b> 950 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 28x turbolasers (class 8)\n 34x turbolasers (class 4)\n 2x ion cannons (class 5)\n 12x Heavy Proton Torpedo Launchers (60x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> The Providence Carrier-Cruiser has an unprecidented arsenal along with shields modelled after stolen mon calimari technology, sensor cloaking and a cavernous hanger. Very few of these warships were constructed and fewer survived the Clone Wars.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III, Ion Cannons II,Proton Torpedos II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Ben_CR20_Transport",
    RequiredResearch = "Corvette_Designs & TurbolasersI & Space_Troopers",
    RequiredShipSubSystems = "",
    DisplayPriority = 70024,
    DisplayedName = "CR20 Transport",
    Description = "<b>Designation:</b> Troop Transport\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 6x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment\n"..  
		  "<b>Description:</b> A popular multipurpose drop ship used for boarding operations and planetary insertions.\n"..
		  "<b>Squad size:</b> 3\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Space Troopers, Turbolasers I",
  },
--===========================================================================================================
--SUBSYSTEMS
--===========================================================================================================

{
    Type = Ship,
    ThingToBuild = "Ben_Ginivex",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 99799,
    DisplayedName = "Ginivex Fighter",
    Description = "<b>Designation:</b> Fighter\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Xi-Char\n"..
		  "<b>Weapons:</b> 2x blasters (class 3)\n"..
	          "<b>Systems:</b> \n"..
		  "<b>Description:</b>Only effective in numbers, the Vulture droid is a very cheap fighter\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },



}
