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Looking for donations

January 10th, 2010 · Comments Off on Looking for donations

Help us out! Server is costing us money, we could use your help.
If you like our Star Wars sites, our mods like Sins of a Galactic Empire, please support us.

Send a little to our Paypal: paypal@swrebellion.com

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SOGE 1.0E release

December 13th, 2009 · Comments Off on SOGE 1.0E release

12/12/2009ScreenShot_3.jpg

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn’t do a damn thing :-p thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum http://forums.sinsofasolarempire.com/331584

INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II’s at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.

KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

Comments Off on SOGE 1.0E releaseTags: News · Sins

SOGE 1.0, yes ONE POINT OH VERY SOON!

December 10th, 2009 · Comments Off on SOGE 1.0, yes ONE POINT OH VERY SOON!

getting very close to a release on 1.0 version of SOGE for entrenchment, really just need to do some once-overs and then compile and package the mod for upload.

If you use the SVN client and are part of the beta you can just continue to update to get the lastest version, this really is for all of the rest of the people that want a single file to download.

will make a post when we get the download links up.

Comments Off on SOGE 1.0, yes ONE POINT OH VERY SOON!Tags: News · Sins

SOGE beta 0.95 available

October 5th, 2009 · Comments Off on SOGE beta 0.95 available

to get the beta for entrenchment 1.04 make sure you have an swrebellion account and a mantis account. More instructions here http://warlords.swrebellion.com/forums/viewtopic.php?f=589&t=27668

I plan on this being a 2-3 week closed beta to get the major issues out and then an open release after that.

Comments Off on SOGE beta 0.95 availableTags: News

New stuff coming soon

September 12th, 2009 · Comments Off on New stuff coming soon

I have to admit it has been a very long time since there has been any progress shown on this page. I have been working on a lot of stuff behind the scenes as far as models and textures(there is some things being uploaded to the gallery currently), but haven’t been very active with getting it online. Much of the trouble has been with minidumps and I think I’ve got them sorted out (8 player maps with 8x speed for overnight, but I need to find out if other computers have issues due to system specs, mine are about 2 years old.)

I will be starting up a beta test of the entrenchment version soon, but need some help in straightening out a lot of things first. If you are technically able (you’ve done sins modding before or debugged mods) please consider helping out. All that is really stopping getting a mod out is having the files edited, almost all of the graphical work is done! (or at least playable)
I am specifically looking for people that have experience with abilities/buffs as well as UI elements like setting up the icon files, strings etc.

if you are interested please register here http://warlords.swrebellion.com/forums/viewforum.php?f=598 (this forum will coordinate it)
and here http://warlords.swrebellion.com/mantis/my_view_page.php (bug tracker)

Comments Off on New stuff coming soonTags: News

bug fixing

April 12th, 2009 · Comments Off on bug fixing

working on fixing minidumps as well as the entrenchment conversion

made a public access page for the bug tracker

http://warlords.swrebellion.com/mantis/view_all_bug_page.php

and a change log here http://warlords.swrebellion.com/mantis/changelog_page.php

Comments Off on bug fixingTags: News · Sins

SOGE 0.9 released!

March 31st, 2009 · Comments Off on SOGE 0.9 released!

Sins of a Galactic Empire 0.9 Release

works with 1.15+

This release includes the Empire, Alliance, Republic and CIS

this will be the last major release for non-entrenchment games, I am working on a way to patch non-entrenchment files, but no guarantees that everything will make it.

currently does not work with entrenchment

EvilleJedi

3/29/2008

ship list and abilities list (tentative)
http://warlords.swrebellion.com/SOGEunits.htm

!!!!!!!!!!!download link at the bottom!!!!!!!!!!!

please report bugs to

http://warlords.swrebellion.com/mantis/

or

http://warlords.swrebellion.com/forums/viewtopic.php?f=587&t=27507

Lots of thanks goes out to Pedro Laracuente for working on remastering the old Tie fighter and dark forces midis as well as a few tracks from the OT
(more tracks are forthcoming and they are continuing to be tweaked)

—————————-==Installation =—————————————

Extract 7z file to your C:\Documents and settings\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\\ path
(Vista is slightly diffrent, I think it is C:\users\\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\)

in game select the mod from the mod options panel and click load at start up, if it doesn’t show up then check your path again (go to the ironclad forums for this http://forums.sinsofasolarempire.com/forum/443)

=====================KNOWN ISSUES==============================
!!!!!!!!!!!!!!!!!!!do not report these as bugs!!!!!!!!!!!!!!!!!!

the ships that will have broken textures are the following

CIS

malevolence, geonosian dreadnaught, adv trafed destroyer

the acclmator II, cc-2200 and victory II will share the meshes with their other variants, but will have different stats

some fighter meshes are still not implemented

some effects are too large or too small

there are some issues with the research tree, it was a last minute add, the important things work

some descriptions for ships or research may be wrong or non-sensical

some textures are unfinished, this will be fixed in the future

some ships may have abilities that don’t work very well, please report issues with these

balance may be off, it hasn’t been tested extensively yet, if something is very over/under powered please report it.

================================ download link =============================================
you will need 7zip to extract this (http://www.7-zip.org/)

http://swmods.swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=4

Comments Off on SOGE 0.9 released!Tags: News · Sins

SOGE update

March 10th, 2009 · Comments Off on SOGE update

okay a little update. I’m at the point where most of the improvements are getting to be smaller and more nit picky. I still have some fighter work to do as well as a few effects and small bugs.

most of the ships that are size converted are rigged and shielded a few random ones are not, mostly these are new additions.

I have to do a bunch of work however to track down some crash bugs and some old files etc, which isn’t all that fun. ship icons are in for the most part, but I still have to do fighters. These will only be the build icons, not the tactical overlay or central display, but it should make building a lot easier.

If everything goes off without a hitch I’d say that the non-entrenchment version (1.15) will be ready this weekend, but if I hit any snags or real life issues It will be longer.

As I said before once this version is posted I will start working on the entrenchment version. I will probably need someone interested in backporting entrenchment changes into the non-entrenchment versions once the entrenchment version is released. please PM/email me if you are interested.

Comments Off on SOGE updateTags: News · Sins

New gallery section

December 3rd, 2008 · Comments Off on New gallery section

New section to the gallery added
I willadd shots from each faction shortly

http://warlords.swrebellion.com/g2/main.php?g2_itemId=6078

ScreenShot_3.jpgScreenShot_8.jpg

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SOGE 0.75 Release

December 1st, 2008 · Comments Off on SOGE 0.75 Release

Sins of a Galactic Empire 0.75 Release

works with 1.1 and 1.11

EvilleJedi

12/1/2008

ship list and abilities list (tentative)
http://warlords.swrebellion.com/SOGEunits.htm

!!!!!!!!!!!download link at the bottom!!!!!!!!!!!

please report bugs to

http://warlords.swrebellion.com/mantis/

or

http://warlords.swrebellion.com/forums/viewtopic.php?f=587&t=27411

Lots of thanks goes out to Pedro Laracuente for working on remastering the old Tie fighter and dark forces midis as well as a few tracks from the OT
(more tracks are forthcoming and they are continuing to be tweaked)

—————————-==Installation =—————————————

Extract rar file to your C:\Documents and settings\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\ path
(Vista is slightly diffrent, I think it is C:\users\\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\)

in game select the mod from the mod options panel and click load at start up, if it doesn’t show up then check your path again (go to the ironclad forums for this http://forums.sinsofasolarempire.com/forum/443)

=====================KNOWN ISSUES==============================
!!!!!!!!!!!!!!!!!!!do not report these as bugs!!!!!!!!!!!!!!!!!!

ships in red on the ship list are not in this version.

fighters and bombers were not implemented due to minidump issues

the ships that will have broken textures are the following(on the ship list these are pink or yellow) ships with light green need work

Republic

consular, invincible

CIS

malevolence, geonosian dreadnaught, adv trafed destroyer, trafed carrier

Alliance

liberator, cc-9600

the acclmator II, cc-2200 and victory II will share the meshes with their other variants, but will have different stats

as part of the fix to the fighter issue all of the fighters have been replaced with the default fighters from the stock game, sorry no xwings and tie fighters this release, I am still trying to squash the bug.

ships tend to clump together I can’t figure out how to change thier formation spacing

alot of ships may have engine and weapon points that are not in the right spot, this will be fixed in future versions.

because of the above issue sometimes weapons may fire from empty space or engine trails may appear out of nowhere

very few ships have shield meshes, this will be fixed in the future

very few ships have proper glow textures, smoothing or normals this will be fixed as it can be addressed.

abilities are temporary almost all of them will get changed to new versions

research is completely worthless in most cases. (other than ship cap and support cap)

The AI needs some time to build up a fleet because of the lack of research to access ships, I suggest playing on the harder difficulties or waiting a bit to attack the AI

================================ download link =============================================
http://swmods.swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=3

Comments Off on SOGE 0.75 ReleaseTags: News · Sins