Here’s the linkĀ http://www.moddb.com/mods/sins-of-a-galactic-empire/downloads/sins-of-a-galactic-empire-20e
Special thanks to Lavo and all of the SOGE staff for getting this out early!
Here’s the linkĀ http://www.moddb.com/mods/sins-of-a-galactic-empire/downloads/sins-of-a-galactic-empire-20e
Special thanks to Lavo and all of the SOGE staff for getting this out early!
Sorry about the broken links and other things. Have been really busy and finally had some time to fix those after our last server update. Hopefully I will be a little bit more frequent with updates. I do have a new project I have been working on, we’ll see how far it gets before I’ll post anything concrete. expect some minor fixes around the website in the next few weeks
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Sorry about all of the changes and the long wait. I finally got the gallery restored so all external links should work. Additionally a lot of the other content on the site is being restored. I still need to go through links for the site and also fix the mantis tracker. Once that is done there should be a few more posts on the next big project. (currently I see nothing commercially on the horizon until Sins:Rebellion comes out at the end of 2011) However we are working on an internal project that should be interesting.
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I apologize for the downtime, we were going through a server move that didn’t go exactly as planned. There may be some broken functionality as we perform upgrades, but this should be short term. There will be some new announcements coming in the next few weeks.
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sign up for the beta on the forums to get the newest updates and comment on the new Vong and NR factions!
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Help us out! Server is costing us money, we could use your help.
If you like our Star Wars sites, our mods like Sins of a Galactic Empire, please support us.
Send a little to our Paypal: paypal@swrebellion.com
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Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009
TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn’t do a damn thing :-p thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks
CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum http://forums.sinsofasolarempire.com/331584
INSTALLATION
=============================================
The zip file should be around 225mb
Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\
Example for Vista/win 7 C:\Users\
open the game and go into options and select the mod from the list of available mods and then activate it.
THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.
The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.
NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk
If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version
This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic
There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future
Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/
If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.
Please check the development website for updates on news, new content or official patches
If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.
SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!
There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.
Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.
The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!
The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.
The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities
The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II’s at the
beginning and then progress to Lucrehulks with buzz droids.
The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.
KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch
Research costs have not been finalized, they will change in the future
Some ships may be unbalanced this will be addressed as we get specific bug reports
some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this
On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.
some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions
Ywings are currently being displayed as bwings, this will be fixed soon
Some abilities or effects may require work, this is especially true of abilities like Sprint
Some icons are being reworked and will require some adjustments
Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.
The AI likes to spam some ships, right now there is no fix for this.
Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)
model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work
Download Links
=============================================
getting very close to a release on 1.0 version of SOGE for entrenchment, really just need to do some once-overs and then compile and package the mod for upload.
If you use the SVN client and are part of the beta you can just continue to update to get the lastest version, this really is for all of the rest of the people that want a single file to download.
will make a post when we get the download links up.
to get the beta for entrenchment 1.04 make sure you have an swrebellion account and a mantis account. More instructions here http://warlords.swrebellion.com/forums/viewtopic.php?f=589&t=27668
I plan on this being a 2-3 week closed beta to get the major issues out and then an open release after that.
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I have to admit it has been a very long time since there has been any progress shown on this page. I have been working on a lot of stuff behind the scenes as far as models and textures(there is some things being uploaded to the gallery currently), but haven’t been very active with getting it online. Much of the trouble has been with minidumps and I think I’ve got them sorted out (8 player maps with 8x speed for overnight, but I need to find out if other computers have issues due to system specs, mine are about 2 years old.)
I will be starting up a beta test of the entrenchment version soon, but need some help in straightening out a lot of things first. If you are technically able (you’ve done sins modding before or debugged mods) please consider helping out. All that is really stopping getting a mod out is having the files edited, almost all of the graphical work is done! (or at least playable)
I am specifically looking for people that have experience with abilities/buffs as well as UI elements like setting up the icon files, strings etc.
if you are interested please register here http://warlords.swrebellion.com/forums/viewforum.php?f=598 (this forum will coordinate it)
and here http://warlords.swrebellion.com/mantis/my_view_page.php (bug tracker)
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