NewShipType = StartShipConfig() --==================================================================================== --NAMING AND DESCRIPTION --==================================================================================== NewShipType.displayedName = "Imperator I Destroyer" NewShipType.sobDescription = "Medium Destroyer" NewShipType.SquadronSize = 1 --==================================================================================== --COST --==================================================================================== NewShipType.buildCost = 16000 NewShipType.buildTime = 68 NewShipType.buildPriorityOrder = 5 --==================================================================================== --HEALTH --==================================================================================== NewShipType.mass = 1600 NewShipType.maxhealth = 288400 NewShipType.regentime = 5000 NewShipType.minRegenTime = 2500 NewShipType.sideArmourDamage = 1.5 NewShipType.rearArmourDamage = 2 NewShipType.dustCloudDamageTime = 280 NewShipType.nebulaDamageTime = 1200 addShield(NewShipType,"EMP",144200,20) --==================================================================================== --FORMATION --==================================================================================== NewShipType.paradeData = "hgn_carrier_parade" NewShipType.passiveFormation = "Broad" NewShipType.defensiveFormation = "Delta" NewShipType.aggressiveFormation = "Claw" NewShipType.formationSpacing=1000 --==================================================================================== --PROPULSION --==================================================================================== NewShipType.thrusterMaxSpeed = 170 NewShipType.mainEngineMaxSpeed = 300 NewShipType.rotationMaxSpeed = 14 NewShipType.thrusterAccelTime = 5 NewShipType.thrusterBrakeTime = 1 NewShipType.mainEngineAccelTime = 10 NewShipType.mainEngineBrakeTime = 2 NewShipType.rotationAccelTime = 1 NewShipType.rotationBrakeTime = 0.5 --==================================================================================== --MOVEMENT --==================================================================================== NewShipType.controllerType = "Ship" NewShipType.thrusterUsage = 1 NewShipType.accelerationAngle = 90 NewShipType.mirrorAngle = 0 NewShipType.secondaryTurnAngle = 0 NewShipType.maxBankingAmount = 20 NewShipType.descendPitch = 60 NewShipType.goalReachEpsilon = 1000 NewShipType.slideMoveRange = 1000 NewShipType.relativeMoveFactor = .9 NewShipType.collisionMultiplier = 1 --==================================================================================== --CLASSIFICATION --==================================================================================== NewShipType.militaryUnit = 1 NewShipType.MinimalFamilyToFindPathAround = "Cruiser" NewShipType.BuildFamily = "Destroyer_Imp" NewShipType.AttackFamily = "Destroyer" NewShipType.DockFamily = "BattleCruiser" NewShipType.AvoidanceFamily = "Cruiser" NewShipType.DisplayFamily = "Capital" NewShipType.AutoFormationFamily = "CapShip" NewShipType.CollisionFamily = "Big" NewShipType.ArmourFamily = "Hull_Cap_7D" NewShipType.UnitCapsFamily = "Destroyer" NewShipType.unitCapsNumber = 1 --==================================================================================== --SENSORS --==================================================================================== NewShipType.visualRange = 25000 NewShipType.prmSensorRange = 20000 NewShipType.secSensorRange = 20000 NewShipType.detectionStrength = 1 --==================================================================================== --COMBAT --==================================================================================== NewShipType.useEngagementRanges = 1 NewShipType.retaliationRange = 15000 NewShipType.retaliationDistanceFromGoal = 10000 addAbility(NewShipType,"CanAttack",1,1,0,1,0.35,1.2,"Capturer,SuperCapital,Cruiser,Destroyer,BigCapitalShip,Heavy_Frigate,Frigate,SmallCapitalShip,SubSystem,Emplacement,Heavy_Corvette,Corvette,Fighter,MotherShip,Utility","MoveToTargetAndShoot",{ Fighter = "MoveToTargetAndShoot", },{ Corvette = "MoveToTargetAndShoot", },{ Heavy_Corvette = "MoveToTargetAndShoot", },{ Frigate = "MoveToTargetAndShoot", },{ Heavy_Frigate = "MoveToTargetAndShoot", },{ Destroyer = "MoveToTargetAndShoot", },{ Cruiser = "MoveToTargetAndShoot", },{ SuperCapital = "MoveToTargetAndShoot", },{ SubSystem = "MoveToTargetAndShoot", },{ Capturer = "MoveToTargetAndShoot", }) addAbility(NewShipType,"GuardCommand",1,10000,1000) --==================================================================================== --UI VISIBILITY --==================================================================================== NewShipType.mouseOverMinFadeSize = 0.045 NewShipType.mouseOverMaxFadeSize = 0.1 NewShipType.healthBarStyle = 1 --==================================================================================== --VISIBILITY --==================================================================================== NewShipType.nlips = 0 NewShipType.nlipsRange = 75000 NewShipType.nlipsFar = 0 NewShipType.nlipsFarRange = 0 NewShipType.SMRepresentation = "Mesh" NewShipType.meshRenderLimit = 50000 NewShipType.dotRenderLimit = 10 NewShipType.visibleInSecondary = 1 NewShipType.goblinsStartFade = 3000 NewShipType.goblinsOff = 3500 NewShipType.upLOD = 10000 NewShipType.downLOD = 10015 NewShipType.minimumZoomFactor = 0.5 NewShipType.selectionLimit = 150000 NewShipType.preciseATILimit = 0 NewShipType.selectionPriority = 100 NewShipType.SMHighlightDistMin = 20000 NewShipType.SMHighlightDistMax = 30000 --==================================================================================== --ABILITIES --==================================================================================== addAbility(NewShipType,"MoveCommand",1,0) addAbility(NewShipType,"WaypointMove") addAbility(NewShipType,"HyperSpaceCommand",1,1,50,50,1,2) addAbility(NewShipType,"CanBeCaptured",460,0.5) addAbility(NewShipType,"CanBeRepaired") addAbility(NewShipType,"RetireAbility",1,1) --==================================================================================== --DOCKING --==================================================================================== addAbility(NewShipType,"CanDock",1,0) NewShipType.dockTimeBetweenTwoFormations = 1 NewShipType.dockTimeBeforeStart = 2 NewShipType.dockNrOfShipsInDockFormation = 1 NewShipType.dockFormation = "delta" NewShipType.queueFormation = "dockline" NewShipType.dontDockWithOtherRaceShips = 1 NewShipType.ignoreRaceWhenDocking = 0 addAbility(NewShipType,"CanLaunch") NewShipType.launchTimeBetweenTwoFormations = 1 NewShipType.launchTimeBeforeStart = 2 NewShipType.launchNrOfShipsInDockFormation = 1 NewShipType.launchFormation = "delta" addAbility(NewShipType,"ShipHold",1,0,6,"rallypoint","Fighter,Corvette,Utility",25,{ Fighter = "25", },{ Corvette = "25", }) addAbility(NewShipType,"ParadeCommand",1) --==================================================================================== --CONSTRUCTION --==================================================================================== --==================================================================================== --SUBSYSTEMS --==================================================================================== LoadModel(NewShipType,1) StartShipHardPointConfig(NewShipType,"Bridge","Hardpoint_Shield","System","Innate","Damageable","Imp_Imperator_I_Destroyer_Shields","","","","","","","","") StartShipHardPointConfig(NewShipType,"Bridge","Hardpoint_Shield","System","Innate","Damageable","Imp_Imperator_I_Destroyer_Bridge_Shields","","","","","","","","") StartShipHardPointConfig(NewShipType,"Bridge","Hardpoint_Shield","System","Innate","Damageable","Imp_Imperator_I_Destroyer_Bridge","","","","","","","","") --==================================================================================== --WEAPONRY --==================================================================================== StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L6","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_L7","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R6","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_R7","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_F0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_F1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_T0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_T1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_T2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_T3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_T4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_SS0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_SS1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_SS2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_SS3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_SS4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_SS5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B6","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B7","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B8","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B9","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BL3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_BR3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_F0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_F1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B9","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"TurboLaser_5D","Weapon_B8","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L6","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_L7","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R6","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_R7","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_F0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_F1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_T0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_T1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_T2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_T3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_T4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_SS0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_SS1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_SS2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_SS3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_SS4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_SS5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B4","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B5","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B6","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B7","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B8","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B9","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BL3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR2","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_BR3","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_F0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_F1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B9","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"IonCannon_3D","Weapon_B8","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"Proton_Torpedo_Launcher_H_SR","Weapon_F0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"Proton_Torpedo_Launcher_H_SR","Weapon_F1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"Proton_Torpedo_Launcher_H_SR","Weapon_F0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"Proton_Torpedo_Launcher_H_SR","Weapon_F1","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"Proton_Torpedo_Launcher_H_SR","Weapon_F0","Weapon_pulsar") StartShipWeaponConfig(NewShipType,"Proton_Torpedo_Launcher_H_SR","Weapon_F1","Weapon_pulsar") --==================================================================================== --DEATH --==================================================================================== NewShipType.battleScarMaxTriBase = 500 NewShipType.battleScarMaxTriInc = 1000 NewShipType.sobDieTime = 4 NewShipType.sobSpecialDieTime = 1 NewShipType.specialDeathSpeed = 40 NewShipType.chanceOfSpecialDeath = 0 NewShipType.deadSobFadeTime = 0 NewShipType.trailLinger = 0 SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg03",2,0.75,0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50) SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg02",2,0.05,30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50) SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg04",2,0.05,50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50) SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg05",2,0.05,25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50) SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg01",2,0.05,60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50) --==================================================================================== --ENGINES AND SOUND --==================================================================================== setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380) setEngineGlow(NewShipType,1,1,1.02,20,450,150,1.5,{ 0.27, 0.47, 0.69, 0.25, }) loadShipPatchList(NewShipType,"data:sound/sfx/ship/Hiigaran/MegaShip/",0,"Engines/HDreadnaughtEng","",1,"Ambience/HMotherShipAmb","") --==================================================================================== --MISC --==================================================================================== NewShipType.isTransferable = 1 NewShipType.tumbleStaticX = 0 NewShipType.tumbleStaticY = 0 NewShipType.tumbleStaticZ = 0 NewShipType.tumbleDynamicX = 1 NewShipType.tumbleDynamicY = 2 NewShipType.tumbleDynamicZ = 1 NewShipType.tumbleSpecialDynamicX = 1 NewShipType.tumbleSpecialDynamicY = 2 NewShipType.tumbleSpecialDynamicZ = 1 NewShipType.swayUpdateTime = 10 NewShipType.swayOffsetRandomX = 10 NewShipType.swayOffsetRandomY = 10 NewShipType.swayOffsetRandomZ = 10 NewShipType.swayBobbingFactor = 0 NewShipType.swayRotateFactor = 0 NewShipType.useTargetRandom = 1 NewShipType.targetRandomPointXMin = -0.5 NewShipType.targetRandomPointXMax = 0.5 NewShipType.targetRandomPointYMin = -0.5 NewShipType.targetRandomPointYMax = 0.5 NewShipType.targetRandomPointZMin = -0.5 NewShipType.targetRandomPointZMax = 0.5 --==================================================================================== --??? --==================================================================================== NewShipType.fighterValue = 0 NewShipType.corvetteValue = 0 NewShipType.frigateValue = 160 NewShipType.neutralValue = 60 NewShipType.antiFighterValue = 0 NewShipType.antiCorvetteValue = 10 NewShipType.antiFrigateValue = 120 NewShipType.totalValue = 95